Fixed Point Buy and Races (5e Variant Rule)

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Author: Ghostwheel (talk)
Date Created: September 11, 2014
Status: Complete
Editing: Clarity edits only please
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Fixed Point Buy and Races[edit]

The core rulebook does something very strange. On one hand, the book presents the method of ability generation as 4d6, drop the lowest for each score. On the other hand, it gives a point buy table directly beneath which lists the highest ability score as 15.

Furthermore, races can add up to another +2 to any one ability score, and usually add a total of +3. This entirely shoehorns certain races towards certain classes, since ability scores are so important--for example, while it might be what they want to play, a player will be prone not to play a half-orc wizard as it causes them to be hindered compared to other party members who made more optimized choices. In order to fix, we combine it with a point buy that allows characters to reach 18 in an ability score while removing the bonuses to ability score from race, and rather than leave them weaker, give them more iconic abilities to exemplify their traits rather than the boredom of simply increasing ability scores.

New Point Buy Table[edit]

Note that while this point buy table reaches 18, feel free to limit characters to 17 in an ability score, as that is the maximum that a character would be able to reach just through point buy and racial increases normally. This table goes to 18 because that is the maximum the default method of generating ability scores works. If you allow scores up to 18, the players should have 38 points to build their character with, or 33 if you only allow the ability scores to go up to 17.

Point Buy
Ability Score Point Cost
8 0
9 1
10 2
11 3
12 4
13 5
14 7
15 9
16 12
17 15
18 20

New Racial Traits[edit]

Dragonborn[edit]

Dwarf[edit]

  • Dwarven Durability: Upon taking damage, you may reduce the damage taken by your Constitution modifier as a Reaction. At 5th level and every 6 levels later, reduce the damage taken by an additional 4 points. Regain the use of this ability upon completing a Short or Long Rest.
  • Dwarven Toughness: When you spend a Hit Die as part of a short rest, you regain an additional 2 HP per Hit Die spent.
Hill Dwarf[edit]
  • Stonecunning: When beneath ground or on a natural rocky surface, you gain Advantage on Investigation, Perception, and Survival checks.
Mountain Dwarf[edit]
  • Mountain Dwarf Great Weapon Training: You are proficient with greataxes and the mauls.
  • True North: You always know which way is North, and how deep you happen to be beneath the ground.

Elf[edit]

  • Elven Accuracy: As a Bonus Action, gain Advantage on an attack roll you are about to make. Regain the use of this ability upon completing a Short or Long Rest.
  • Secret Door Awareness: You have advantage on all Investigation and Perception skill checks to notice secret or concealed doors.
Dark Elf[edit]
  • Deepcunning: You always know which way is North, and how deep you happen to be beneath the ground.
High Elf[edit]
  • Long Memories: You can sift through the knowledge of your ancestors for knowledge that few would remember. After failing an Arcana, History, Nature, or Religion check, you may enter a trance for one minute to reroll the check for the specific knowledge for which you search. Regain the use of this ability upon completing a Long Rest.
Wood Elf[edit]
  • Forestwalker: When in a forest, you gain Advantage on Investigation, Perception, and Survival checks.

Gnome[edit]

  • Insatiable Curiosity: You may roll a saving throw with Advantage. Regain the use of this ability upon completing a Long Rest.
  • Witty Retort: You gain the use of Vicious Mockery. Your spellcasting ability for this Cantrip is Charisma. Regain the use of this ability upon completing a Short or Long Rest.
Forest Gnome[edit]
  • Forest Trickery: When in a forest you may cast Invisibility, though this only affects you and lasts for up to one minute. Regain the use of this ability upon completing a Long Rest.
Rock Gnome[edit]
  • Far Reach: You gain the use of Mage Hand. Regain the use of this ability upon completing a Short or Long Rest.

Half-Elf[edit]

  • Prodigious Voice: You may amplify your voice to make yourself heard clearly from up to 300' away.
  • Indomitable Soul: You gain advantage on death saving throws.
  • Elven Accuracy: As a Bonus Action, gain Advantage on an attack roll you are about to make. Regain the use of this ability upon completing a Short or Long Rest.

Half-Orc[edit]

Halfling[edit]

Lightfoot Halfling[edit]
Stout Halfling[edit]

Human[edit]

  • Indomitable Soul: You gain advantage on death saving throws.

Tiefling[edit]

  • Hellish Lore:
  • Infernal Visage:
  • Hellish Power: You gain one Cantrip of your choice from the Warlock spell list. Your spellcasting ability for this Cantrip is Charisma.



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AuthorGhostwheel +
Identifier5e Variant Rule +
RatingUnrated +
TitleFixed Point Buy and Races +