Fizzle Sprite (3.5e Monster)
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|Size/Type:||Tiny Fey (Fire)|
|Hit Dice:||2d6 (7 hp)|
|Speed:||hover 15 ft (perfect, 5 ft high)|
|Armor Class:||15 (+3 dex, +2 size), touch 15, flat-footed 12|
|Attack:||Spark +3 ranged touch (1 fire, 20/x2)|
|Full Attack:||Spark +3 ranged touch (1 fire, 20/x2)|
|Space/Reach:||2½ ft ft/0 ft|
|Special Attacks:||Rocket (1d6 fire, DC 14), Spark|
|Special Qualities:||Dazzling Body, Low-Light Vision, Vulnerability to Water|
|Saves:||Fort +0, Ref +3, Will +3|
|Abilities:||Str 1, Dex 17, Con 11, Int 2, Wis 11, Cha 7|
|Skills:||Hide +3, Move Silently -5, Perform (lightshow) +4, Spot +6|
|Advancement:||3-4 HD (Tiny), 5-6 (Small)|
It's hard to believe that this spiraling candle-shaped thing with both ends spraying sparks is alive, but it is. It rotates in place, but when combat begins its rotations become wild and chaotic.
An alien creature which almost looks like a construct, the fizzle sprite is actually a fey. Specifically it is a "Holiday Spirit", one of several fey which were produced as a result of widespread holiday use. This particular holiday spirit is associated with Independence Day. It releases sparks from both ends of its solid shell, which causes it to rotate slowly and hover above the ground, though its output isn't intense enough to explain its levitation. It constantly hisses and crackles like an active fire and sheds light, making it anything but stealthy. The normal sparks produced by movement are bright but ultimately harmless, not even capable of igniting oil. That said, it is indeed able to shoot out more potent sparks and does so with disturbing glee, setting fire to its surroundings and causing all manner of trouble. Evil ones are particularly bad, starting forest fires and wounding innocents by hiding out within normal fireworks.
Fizzle sprites do not speak but constantly emit the hiss and crackle of combustion. They are effectively animals to the fey, and are usually seen as dangerous to the natural environments fey are known to travel in. Thus these fey are far more likely to be found in urban environments.
Fizzle sprites have a powerful rocket attack, but they only get one shot so they may choose to start out with sparks, or setting fire to the surroundings. The fizzle sprites aren't smart enough for tactics like that, it usually occurs by accident from its own mischief.
Dazzling Body (Ex): The fizzle sprite constantly sheds light as a torch and cannot suppress itself. Between the light and sound produced, it constantly has a -8 penalty on Hide and Move Silently checks. On the other hand, all sighted creatures are dazzled when within 5 ft of the fizzle sprite.
Rocket (Ex): Once per day as a full round action the fizzle sprite can jet off in one direction in a suicidal plunge! It moves up to six times its speed (90 ft) in any direction, even straight up, and makes a ranged touch attack against a target. If it hits it explodes, dealing 1d6 fire damage and having the effect of a thunderstone (DC 14). When it explodes the fizzle sprite disperses into a colorful cloud of sparks which slowly re-form into the fizzle sprite 1d10 rounds later at the position of impact. The saving throw is Dexterity based.
Vulnerability to Water (Ex): In addition to being vulnerable to cold by virtue of its [Fire] subtype, the fizzle sprite takes +50% damage from any [Water] spells, and treats water as if it were acid.
Fizzle sprites may be used as familiars, in which case it has the alignment of its owner. Fizzle sprites give a +1 CL on [Light] spells.