Frag Grenade (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Frag Grenade
Crazy Gadget (Strike) [Fire]
Level: 5
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Standard
Range: 50 ft range increment
Area: 20 ft radius burst
Duration: Instantaneous
Saving Throw: Reflex half

Remember to count to 3 after you pull the pin. Or... was it 5?

You throw a grenade that explodes into a 20 ft radius burst, dealing 1d6 points of half fire and half magic slashing damage per level, max 15d6. Creatures in light or no armor take an additional +1 point per initiator level in magic slashing damage from the flak shards it produces. The damage mauls these light or no armored bodies if slain, rendering them unsuitable for raise dead.


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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
DescriptorFire +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryYou throw a powerful explosive that deals more damage to lightly armored targets. +
TitleFrag Grenade +
TypeStrike +