Frost Giant, Jotun (3.5e Monster)
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|Frost Giant, Jotun|
|Size/Type:||Large Giant (Cold)|
|Hit Dice:||14d10+140+14 (250 hp)|
|Armor Class:||28, touch 26, flat-footed 11|
|Attack:||Large Ice Greatclub +25 (2d8+5d6[cold]+19) or Thrown Object +25 (2d6+5d6(cold)+10, range incr: 50ft.) or Slam +23 (2d6+5d6[cold]+10)|
|Full Attack:||Large Ice Greatclub +25/+20/+20 (2d8+5d6[cold]+19) and Slam +23/+18/+18 (2d6+5d6[cold]+10) or Thrown Object +25/+20/+20 (2d6+5d6(cold)+10)|
|Special Attacks:||Ice Make, Sheer Cold, Deep Freeze,|
|Special Qualities:||Immunity to Cold, Vulnerability to Fire, Giant Traits, Monkey Grip, DR5/-, Snowsight, Snow Movement|
|Saves:||Fort +19, Ref +6, Will +9|
|Abilities:||Str 30, Dex 14, Con 30, Int 10, Wis 20, Cha 20|
|Skills:||Survival +22 Spot +14 Listen +13 Intimidate +22 Craft (Ice) +17|
|Feats:||Weapon Focus, Toughness, Blood of Stone, Diehard, Bleeding Strike, Power AttackB IcewalkerB|
|Environment:||Any Cold, Elemental Plane of Cold, Jotunheim|
|Organization:||Solitary, Pair, Party (3-6+1-2 young adult white dragons) or Tribe (20-50+5-10 young adult white dragons)|
|Alignment:||Usually Chaotic Evil|
|Advancement:||By Class Level (Favored Classes: Barbarian and Snowscaper|
As you wander through the blizzard, struggling to see so much as five feet ahead of you, a massive chunk of ice comes crashing down upon you. Picking yourself up, you see a towering blue-skinned creature approach you. It's hand suddenly becomes covered in ice, which shapes it's self into a wicking looking club.
Jotun's are a more powerful and ancient form of frost giant. They prefer to reside in lands of eternal whiteout blizzards.
Jotun's speak Giant and a mixture of Auran and Aquan.
A Jotun can see through even the thickest, blinding, blizzard, which it use to it's advantage. It remains hidden in the storm, and attacks unwitting opponents with thrown chunks of ice. If it's opponent learns the giant's location, or the giant has no blizzard to hide in, it moves forwards while throwing rocks until it is close enough to charge.
If it reaches it's opponent, it moves to grapple, and if that is unavailable, then it attacks with melee attacks.
Monkey Grip (Ex): The Jotun may wield a two-handed weapon in one hand, although they are still treated as using both hands for all beneficial effects. If they actually wield the weapon in two hands, they add twice their strength to damage.
Sheer Cold (Ex): A Jotun deals 1d6 extra cold damage per 3 CR (round up) with any melee or thrown attack. This damage is also dealt to any creature it grapples or that strikes it with unarmed strikes or natural weapons.
Ice Make (Su): The Jotun may create ice as a free action, forming it into any handheld object, or any melee or thrown weapon they are proficient in. (most create greatclubs and throwing stones [although they are proficient in all simple and martial weapons]). This shatters when it leaves the Jotun's hands or on impact in the case of something thrown.
Deep Freeze (Su): If a Jotun succeeds on a grapple check it may encase the victim in ice, making them helpless. A successful Fortitude save (DC27) negates this. While encased, the victim takes the Jotun's Sheer Cold damage every round and on it's turns it may make a successful DC27 Strength or Escape Artist check to free itself.
Snowsight (Ex): As the spell.
Snow Movement (Ex): A Jotun suffers no penalties from blizzards, snow, ice or anything of the like.