Full Power Ki Flurry (3.5e Maneuver)

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Author: Leziad (talk)
Date Created: 11th October 2018
Status: Finished
Editing: Clarity edits only please
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Full Power Ki Flurry
Anima River (Strike) [Force]
Level: 3
Prerequisite: Two Anima River Maneuverss
Initiation Action: 1 Round
Range: Close
Area: Multiple 10-ft.-radius spreads (1 ki missile per 2 levels)
Duration: Instantaneous and See Text
Saving Throw: Reflex Half

He threatened his family, he pillage his land, he would take all that he had!

You fire a single ki missile per two caster levels anywhere in range, each exploding in a 20-ft.-radius spreads and inflicting 1d6 force damage per two initiator level with a Reflex save granted to reduced the damage by half.

Multiple ki missile' base damage overlap; they do not stack. Instead each time a creature is struck by an additional missile it Reflex save is reduced by 1. If a missile epicenter is aimed at a creature it take an additional +1 damage per damage dice, this is cumulative from multiple missiles.

After using this maneuver you are Fatigued for 1 round.

Example: A creature struck by three directly aimed missile from a 9th level initiator would need need to make make a Reflex save at a -3 penalty to halves 4d6+12 force damages.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAnima River


Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
DescriptorForce +
DisciplineAnima River +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryYou fire all the ki blasts, leaving countless craters behind. +
TitleFull Power Ki Flurry +
TypeStrike +