Galaxy Stop (3.5e Spell)

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Author: Eiji-kun (talk)
Date Created: 9-1-10
Status: Complete
Editing: Clarity edits only please
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Galaxy Stop
Transmutation [Time]
Level: Druid 9, Sorcerer/Wizard 9
Components: V, S, F
Casting time: 1 full round action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: One creature/level, no two of which can be more than 60 ft. apart
Duration: 1 round/level (D)
Saving Throw: Fort negates, Reflex negates, and Will negates; see text
Spell Resistance: Yes

Destiny lies in my hands! Stop movement! Galaxy Stop!

With a swirling spiral of the gray sands of time from the temporal plane, you cause all subjects in the area to fall victim to chronological freezing. Targets must make a Will save against the effect of slow, a Reflex save vs entanglement as the strands of time harry their opponents, and a Fortitude save against being rendered immobile and helpless as local time around them comes to a crawl. The effect is identical to hold monster, but immunity to paralysis does not grant immunity to the time-freezing effect of this spell. Targets get a save each round to shake off the immobility, but do not gain additional saves for the other effects. Immobile targets are helpless and may still be injured.

Focus: A hourglass with silver grains worth 500 gp.



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Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and F +
DescriptorTime +
Identifier3.5e Spell +
LevelDruid 9 + and Sorcerer/Wizard 9 +
RangeOther +
Rated ByFoxwarrior +
RatingRating Pending +
SchoolTransmutation +
SummaryA powerful chronological effect which locks your opponents in extremely slow time. +
TitleGalaxy Stop +