Goblin, Filcher (3.5e Race)
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Within the vast and varies climates in the world, various races have adapted to their environments and adopted different cultures to fit. The elves and their many subraces are testament to this fact, but they are not the only ones. Among the goblinoid races the lowly goblin has proven to be as genetically varied as any elf. And like the elves, goblins are also said to have a connection to the fey. The filcher goblin may be that missing link.
Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. These are not the pixie-like fey of dreams, but more akin to the terrifying Fair Folk of ancient lore.
The filcher goblin is alien to modern life. Born in the feywilds, they seeped into the normal world through shadows and fog. Their motives are as obscured, amoral, and strange to the common man who can only define what they see in one word: sinister. For the filcher goblin is a thief of many things, from small material possessions, to children and firstborn, or even immaterial things like one's youth, or the concept of love.Through trickery, guile, and stealth filchers take what makes the material world have purpose and leave in its wake an empty shell and broken homes.
To the filcher goblin, it all makes sense. But their goals make little sense in the context of any mind one would call "sane". It is not unfair to suggest all filcher goblins are indeed possessed of some form of madness.
Filcher goblins have the basic form of a goblin; that of a short humanoid with long nose, long pointed ears, and oddly colored skin and yet they have an air of something wrong about them. Their face is too sharp, their eyes too empty and soulless, the way they speak or the positions they hold themselves when relaxed are all off, exaggerated and distorted to look more feral, more sinister, and more alien than should be possible. Their skin tones favor greys and dull green or blue shades, and many are bald or sparse of hair. Their eyes are long and thin, squinting often, and their smiles seem to extend too far through their cheeks into a wolfish visage. Their ears are longer than most goblins to the point of drooping slightly at the tips, and they could pass for some manner of imp or half-fiend had they wings. Many have described mist or shadows acting abnormally around them and nearby them as well.
Filcher goblins look nearly identical between males and females, making identifying them difficult. They rarely walk around in public presence out of some disguise. All that is known that they originally hail from the same location as many unseele, and eventually return there when they die in this world. The nature of filcher goblin biology and reproduction is unknown but best left unexplored.
Others do not willing or knowingly interact with filcher goblins, for they have no "nation" or "city" or any kind. Rather filcher goblins slip into the world to prey on other races. They have an urge to take things which is not theirs, and for some they reveal themselves under the guise of being some powerful outsider, tricking beings into giving up what they love most. They are predators, and the others are simply prey to whatever schemes amuse them.
Filcher goblins are almost always evil, but they range from lawful to chaos, unusual for a fey. The best one can hope for is a lawful filcher goblin who holds up their end of whatever fell bargains they make.
Filcher goblins come from an ill-understood area in the feywilds populated by mists and shadows. In this endless and ever-changing valley beings are spirited away never to be seen again.
Outside of the feywilds, filcher goblins establish themselves near rural civilizations where they walk around in disguise and make trouble in the dead of night.
Filcher goblins do not have a god, but supposedly have a "strong respect" for a entity known as the Verdant Fog. It appears to be some being which originates in the land of the fey, but nature of it is largely unknown. What is known is that it is undeniably and irredeemably evil, and that the antics of the filchers somehow empower it.
Filcher goblins speak Common, Goblin, and Sylvan.
Filcher goblins often keep their names to themselves and adopt nicknames from those around them, both because their names are long and confusing and because in some cases their name can be used as a truename, which may enable others to have power over them. Names like "Rikitikitavi", "Rumpelstiltskin", "Ikambokem", and other complex names are common.
- -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma: What filchers lack in strength and stamina, they make up for in nimbleness and terrifying presence.
- Fey (Goblinoid): Filchers are more fey than humanoid, yet they still have the blood of goblins in them.
- Small: As a Small creature, a filcher goblins gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
- Filcher Goblins base land speed is 30 feet.
- Low-Light Vision: A filcher goblins can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Binding Deal (Sp): Filchers are known to be able to craft a terrible binding deal with other creatures. As a standard action they create a document with terms and conditions set by them for one service in exchange for another, such as 1 week of hard work in exchange for a firstborn son, or the casting of a spell in exchange for their voice. Filchers don't have any real need for things like souls, rather they usually aim to take what the other values most but doesn't realize or establish situations which would spell out their downfall. A willing creature (not compelled by magic or the like) may sign the deal and form a contract with the filcher. From that point the deal must be fulfilled. If the deal is broken by either side, an outsider of the filcher's CR + 4 is called in to force the terms of the deal or met out justice as appropriate. Said outsider will use whatever means it has to do this task, including getting aid from others. If defeated, the subject is off the hook, but a wronged filcher who had someone break a deal with them will often spend an eternity making the dealbreaker's life hell. They hold grudges for a long time. A filcher goblin can only have 1 deal active at any one time, it must have the previous deal complete itself before using this ability again. Since the consequences of failing to fulfill the deal are dire, filcher goblins wisely choose deals which won't backfire on them.
- Immaterial Trap (Su): Filcher goblins can steal away immaterial things through their binding deal, such as their voice, someone's soul, or a person's lifespan. When they do so the concept materializes as a small jewel the filcher goblin keeps around. If the jewel is broken, the stolen goods are returned to its owner. Filcher lairs are filled with countless jewels with countless lost things.
- Neverthere (Ex): If a filcher goblin fails a sleight of hand check and are within cover in their move distance, they may make an immediate hide check to vanish behind the obstruction. The target still is aware someone was trying to use sleight of hand on them, but may not be able to see whom.
- Shortfolk Disguise (Su): Filcher goblins can use disguise self at will, but only to appear as small sized humanoids or fey. They have no penalty to assuming these forms regardless of race or gender as long as it is a humanoid or fey, and have tactile presence to their illusion (though it is still an illusion). The saving throw to disbelieve is 10 + 1/2 HD + Charisma modifier.
- Spell-Like Abilities (Sp): Filcher goblins gain several spell-like abilities over time. They can use prestidigitation at will and silent image 1/day. At 3 HD they gain charm person 1/day. At 6 HD they gain detect thoughts 1/day. At 9 HD they gain clairaudience/clairvoyance 1/day. Finally at 12 HD they gain hallucinatory terrain 1/day. The saving throw for all of them is Charisma based.
- Skills (Ex): Filcher goblins have a +2 racial bonus on bluff, disguise, and slight of hand checks.
- Automatic Languages: Common, Goblin, Sylvan
- Bonus Languages: Abyssal, Dwarven, Elven, Gnome, Halfling, Infernal, Orc, Undercommon
- Favored Class: Rogue or Sorcerer
- Level Adjustment: +0
- Effective Character Level: 1
|Middle Age1||Old2||Venerable3||Maximum Age|
|60 years||90 years||120 years||+3d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||3' 0"||++2d4||50 lb.||× (x1) lb.|
|Female||2' 10"||++2d4||45 lb.||× (x1) lb.|
|Effective Character Level||1 +|
|Favored Class||Rogue + and Sorcerer +|
|Identifier||3.5e Race +|
|Level Adjustment||0 +|
|Racial Ability Adjustments||-2 Strength +, +2 Dexterity +, -2 Constitution + and +2 Charisma +|
|Summary||Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. +|
|Title||Goblin, Filcher +|