Good Is Not Soft (3.5e Feat)

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Author: SecondDeath777 (talk)
Date Created: 15 February 2018
Status: Good to go.
Editing: Clarity edits only please
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Good Is Not Soft [Exalted] "Reece...I have absolved murderers of their sins. I have forgiven thieves of innocence, and taught their victims to do the same. I have held with me, and never once employed, the power to destroy one's soul, for over thirty years. But today? I go too far. I shoulder the burden of destroying you. Because it is a burden. I will derive no pleasure from this, nor will I do it in anger. I will feel guilt, not for doing my duty, but that my duty was this. That I could not save my friend. I have vowed to never kill. But the man whose face you mockingly wear died long ago. I will never take a life. Because what I'm doing here today is not killing a man. I am destroying a concentrated mass of pure malice. Your perversion of what it is to be human ends here. I'll try to make this quick."Prerequisites: Any good alignment, Vow of Nonviolence, Wisdom 17Benefit: Sometimes, people aren't people anymore. Sometimes, the only way to achieve true peace is to destroy darkness it at the root. This feat permits you to violate your vows, but only under very key circumstances.

If an individual cannot be saved, will never repent, or otherwise refuses to ever stop bringing suffering to innocents, all limitations imposed by vows are lifted in regards to them, especially ones preventing you from creating suffering toward that individual, but because it pains you to do these things even when it's right, you take a Daunt level for each Vow you broke after the encounter ends. If you achieve maximum Daunt (lose the will to fight) this way, you must take a leave to a secluded area, and not return until your character would reasonably feel that either their presence is direly required, or they feel they have attoned for such grim actions.

As long as you are aware of the character's alignment, you are always aware of whether or not they can be salvaged, preventing misunderstandings. As a note, this is a frequent occurance for those with the [Evil] subtype, like fiends.

Lastly, as long as you have abilities that can prevent a deadly ability to kill a target, like False Swipe or Zen Warrior, you may unleash lethal tactics without fear or penalty...unless you actually kill them. Then, bad happens. Normal: Even when it would prevent future suffering, breaking your vows is a no-no.Special: If a truly righteous deity calls for someone to receive a fate that your Vows would prevent you from delivering, you may now deliver that fate, regardless of the target's salvageability. Of course, you are not forced, and may still try to save them, but your options become broadened.



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Article BalanceUnquantifiable +
AuthorSecondDeath777 +
Identifier3.5e Feat +
PrerequisiteAny good alignment +, Vow of Nonviolence + and Wisdom 17 +
RatingUndiscussed +
SummaryWhen evil TRULY crosses the line, you know the only way to decrease net suffering is to destroy those who forsake redemption. +
TitleGood Is Not Soft +
TypeExalted +