Grant Access (3.5e Maneuver)
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Crazy Gadget (Rush) | |
Level: | 8 |
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Prerequisite: | Needs four Crazy Gadget maneuvers |
Initiation Action: | Move |
Range: | Touch |
Target: | One creation |
Duration: | See text |
Saving Throw: | None |
The password is clearly *******. I'm in!
As a move action you hack into the use of a single object such as a any object as if you succeeded on the appropriate Use Magic Device checks, had the correct key, or had the correct password. It imparts no knowledge of passwords as you effectively stumble into it in a combination of luck and mechanical gadgets, and locks reasserts themselves once the door is closed or otherwise set back to normal position. Access to the device remains as long as it is in use, and is lost once it leaves your hand or you access another item or lock.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Crazy Gadget
Eiji-kunv |
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Facts about "Grant Access (3.5e Maneuver)"
Article Balance | High + |
Author | Eiji-kun + |
Discipline | Crazy Gadget + |
Identifier | 3.5e Maneuver + |
Level | 8 + |
Rating | Undiscussed + |
Summary | Gain access to a single item as if you qualify for it, or bypass any door. + |
Title | Grant Access + |
Type | Rush + |