Greater Boomshine (3.5e Spell)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Eiji-kun (talk)
Date Created: 8-31-11
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Greater Boomshine
Evocation [Light]
Level: Cleric 7, Ki Master 7, Shugenja (Fire) 7
Components: V, S, DF
Casting time: 1 Standard Action
Range: Long (400 ft. + 100 ft./level)
Area: 30-ft.-radius spread
Duration: Instantaneous
Saving Throw: Will partial
Spell Resistance: Yes

A glowing sphere drops from the heavens like a small sun, and in a flash and a earth-shattering boom it vanishes, taking the undead army with it.

Creatures in a 30 foot radius spread take 1d8 points of damage per level (max 20d8 at 20th) and must make a Will save or be blinded and deafened for 1 round/level. Undead or creatures which take more damage from [Light] attacks take 10 damage per level (max 200 damage at 20th). Light sensitive undead creatures (such as wraiths) take 15 damage per level (max 300 damage at 20th). The save negates the blindness and deafness and halves the damage.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsKi Master
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsShugenja


Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Article BalanceHigh +
AuthorEiji-kun +
ComponentV +, S + and DF +
DescriptorLight +
Identifier3.5e Spell +
LevelCleric 7 +, Ki Master 7 + and Shugenja (Fire) 7 +
RangeOther +
RatingUndiscussed +
SchoolEvocation +
SummaryA burst of light severely damages opponents and leaves them blind and deaf permenantly. +
TitleGreater Boomshine +