Healing Spirit (3.5e Spell)

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Author: Spanambula (talk)
Date Created: 15 October, 2011
Status: complete
Editing: Clarity edits only please
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Healing Spirit
Conjuration (Healing)
Level: Bard 6, Cleric 6, Druid 7
Components: V, S
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./ caster level)
Target: Living Creature
Duration: 1 round/ caster level
Saving Throw: Will half (harmless) or Will half, see text
Spell Resistance: Yes (harmless) or Yes, see text

This spell functions like Lesser Healing Spirit, except the casting time is quicker, the healing spirit can move up to 40 feet per round, and can cure 4d8 damage to an adjacent single target, 3d8 damage to two targets, or 2d8 damage to all allies within a 30' radius.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsBard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsDruid

AuthorSpanambula +
ComponentV + and S +
Identifier3.5e Spell +
LevelBard 6 +, Cleric 6 + and Druid 7 +
RangeOther +
RatingUndiscussed +
SchoolConjuration +
SubschoolHealing +
SummaryA slightly improved mobile healing spirit for you and your allies that can also damage undead foes. +
TitleHealing Spirit +