Hyperjump (3.5e Spell)
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|Casting time:||1 round|
|Range:||Personal and touch|
|Target:||You and up to your maximum load in objects and willing creatures|
|Saving Throw:||None (willing)|
|Spell Resistance:||No and Yes (object)|
With a cry of joy or terror, you jump with your tail sticking straight out. At the apex of your jump, you and your equipment disappear in a flash of light.
Make a Jump check. You and up to your maximum load travel up to a number of miles equal to your check in the direction of your choice.
You travel in precisely the chosen direction, so a feather fall spell will probably come in handy.
Verbal Component: The ability to speak languages is not a prerequisite for this spell.
Somatic Component: Hands are not required; Having a tail with some muscular control and being either quadrupedal (or more) or prone is.
|Article Balance||High +|
|Component||V + and S +|
|Identifier||3.5e Spell +|
|Level||Sorcerer/Wizard 5 +|
|Summary||With a cry of joy or terror, you jump... and with a flash of light, you're gone, off in a semi-distant land. +|