Ice Crystal Phalanx (5e Spell)
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|Range:||30 ft line|
|Duration:||Instantaneous and 5 rounds; see text|
|Casters:||Druid, Sorcerer, Warlock, Wizard|
You breathe out a cold gas which spreads out at your feet, generating icy spikes from the ground.
Each creature in a 30 ft line must make a Dexterity saving throw or take 3d4 points of cold damage, or half damage on a successful save. In addition it leaves icy spikes behind which deal 1d6 points of piercing damage and count as difficult terrain which deals damage for every 5 ft a creature moves through the area. The ice spikes melt in 5 rounds, or if they take 10 or more points of fire damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 cold damage, and +2 additional piercing damage for each slot level above 1st.
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|Action Type||Other +|
|Caster||Druid +, Sorcerer +, Warlock + and Wizard +|
|Component||V + and S +|
|Identifier||5e Spell +|
|Range||30 ft line +|
|Rated By||Vaegrim + and Rlyehable +|
|Rating||Rating Pending +|
|Summary||Fire a line of freezing ice, that leaves spikes behind in its wake.|
|Title||Ice Crystal Phalanx +|