Ice Crystal Phalanx (5e Spell)

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Author: Eiji-kun (talk)
Date Created: 4-13-17
Status: First attempt at 5e
Editing: Clarity edits only please
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5e Spell Ice Crystal Phalanx
1st-level conjuration
Casting Time: Action
Range: 30 ft line
Components: V, S
Duration: Instantaneous and 5 rounds; see text
Casters: Druid, Sorcerer, Warlock, Wizard

You breathe out a cold gas which spreads out at your feet, generating icy spikes from the ground.

Each creature in a 30 ft line must make a Dexterity saving throw or take 3d4 points of cold damage, or half damage on a successful save. In addition it leaves icy spikes behind which deal 1d6 points of piercing damage and count as difficult terrain which deals damage for every 5 ft a creature moves through the area. The ice spikes melt in 5 rounds, or if they take 10 or more points of fire damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 cold damage, and +2 additional piercing damage for each slot level above 1st.





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Eiji-kun's Homebrew (5607 Articles)
Eiji-kunv
Action TypeOther +
AuthorEiji-kun +
Canontrue +
CasterDruid +, Sorcerer +, Warlock + and Wizard +
ComponentV + and S +
Identifier5e Spell +
Level1 +
Range30 ft line +
Rated ByVaegrim + and Rlyehable +
RatingRating Pending +
Scalabletrue +
SchoolConjuration +
SummaryFire a line of freezing ice, that leaves spikes behind in its wake.

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TitleIce Crystal Phalanx +