Immortal Flesh (3.5e Monster)
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|Hit Dice:||2d10+16 (27 hp)|
|Speed:||10 ft. (2 squares)|
|Armor Class:||7 (-3 Dexterity), touch 7, flat-footed 7|
|Attack:||Touch +2 Melee (1d6 Non-Lethal Acid + 1 Youthdrain)|
|Full Attack:||Touch +2 Melee (1d6 Non-Lethal Acid + 1 Youthdrain)|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Caustic Immortality|
|Special Qualities:||Blindsense 15 ft. Blindsight 5 ft., Fast Healing 50, Ooze Traits, Unkillable|
|Saves:||Fort +8, Ref -3, Will +0|
|Abilities:||Str 12, Dex 5, Con 26, Int —, Wis 11, Cha 1|
|Alignment:||Always True Neutral|
A glob of pulsing flesh, awkwardly moving across the floor, it leave a trail of blood and pus wherever it blindly goes.
The result of a failed attempt at gaining immortality, or an immortal creature who has been reduced to paste. These creature are essentially glob of flesh, torn tissues and infected wounds slowly piecing itself back together. These creatures are usually no threat to anyone except those trapped with them, making them more of a hazard than foe to face.
Since it is mindless and possess very limited blindsense and blindsight, immortal flesh slowly crawl toward it target to 'feel' it. It is slow and otherwise useless, but it touch cause incredibly bad side effects.
Caustic Immortality (Ex): The mere contact with Immortal Flesh cause 2d6 non-lethal acid damage inflict 1 youthdrain on the touching creature. The youthdrain caused by Immortal Flesh can be restored by a restoration spell or stronger effect.
Unkillable (Ex): Unless utterly destroyed by an effect (such as the disintegrate spell) immortal flesh do not dies at -10 hit point or below, it simply become staggered. They are immune to [death]-effect or any effect whcih kill them outright, unless they also completely destroy it body.