Incarnum (3.5e Feat Type)

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[Incarnum] Feat Type[edit]

These feats, added in Magic of Incarnum, increase your essentia pool and can be invested with essentia.

 

Incarnum Feats

Feat Summary Prerequisites Balance Point
Azure Inspiration Add invested essentia to your inspiration points total at the start of each encounter Con 13, Inspiration class feature High
Azure Weapon Proficiency You gain weapon proficiency with a single chosen weapon and bonus when using it. BAB +1 High
Cerulean Endurance Delay death by 3 hit points for every point of invested essentia. Con 15, Azure Toughness Low
Cerulean Skill Add 1 + twice the amount of invested essentia on all checks involving the chosen skill. Con 13 Moderate
Chakra Binder You can bind chakra more efficiently than other meldshaper. None High
Chakra Fist You can invest essentia in your stunning fist, which grant you extra uses, a higher DC and access to more effect when using stunning fist. Stunning Fist High
Cobalt Surge You can use your essentia to expand your surge point pool. Con 13, Cha 13, Extra Surging, must be able to use combat surges. High
Cyan Focus Add invested essentia to attack roll with chosen weapon Con 13, Proficiency with selected weapon, BAB +1 Moderate
Cyan Initiative Add 2 plus twice invested essentia to initiative checks. Con 13 Moderate
Cyan Specialization Add 1+ invested essentia to damage roll with chosen weapon Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th Low
Cyan Utterance You can ignore the law of resistance a number of time per day per invest essentia. Con 13, Ability to Speak Utterances High
Enhanced Incarnum Weapon You can give special property to your Incarnate weapon depending on invest essentia Con 13, Ability to shape the Incarnate Weapon soulmeld, Incarnum radiance High
Essentia Overreach Burn your soul from both ends for temporary power. None High
Expanded Corpse Investment Your soul's tie to necrocarnum allows you to maintain more essentia in a single corpse. Con 15, ability to invest essentia in corpses High
Expanded Surge Capacity You can invest more essentia into your combat surges. Con 15, Cha 15, ability to use combat surges, Indigo Surge High
Expert Meldshaper You can meldshape with great proficiency, often matching those who dedicated themselves to the art. Practiced Meldshaper High
Incarnum Ammunition You create ammunition made of pure essentia. Point Blank Shot, Constitution 15 High
Incarnum Blade You can pump essentia in your mind blade. Acquire Mind Blade or Mind Blade class feature High
Incarnum Breath Improve the area of effect of your breath weapon with essentia Con 13, Breath weapon Low
Incarnum Enchanting You can enchant items by infusing Soulmelds into them. Meldshaper Level 3rd High
Incarnum Hercules This feat allow you to invest Incarnum to make increase your Strength score. Con 15, Meldshaper Level 4th Very High
Incarnum Immortality You invest incarnum to make yourself tougher and allow you to slowly heal over time, can make you immortal with the right investment. Constitution 13 Moderate
Incarnum Thief You gain sneak attack, which improve by investing more into this feat. Sneak Attack +1d6, Con 13 High
Incarnum Visor You can create a scanner made of essentia, which can detect magic auras and analyze nearby objects. Meldshaper Level 5th Very High
Increased Essentia You gain additional essentia. Must have a essentia pool. High
Indigo Casting You can declare that a target is subject to your Cloaked casting ability. Con 13, Cloaked Casting. High
Indigo Channeling When channeling a spell, you regain hit points. Con 13, Arcane Channeling. Moderate
Indigo Shifting Add essentia to number of shifting per day and duration. Shifter, Con 13, One other Shifter feat. Low
Indigo Surge You can invest incarnum into your surges to make them cheaper. Con 13, Cha 13, must be able to use combat surges. High
Indigo Touch Add twice invest essentia to damage dealt by your charnel touch Con 13 or Undead Meldshaper, Charnel Touch Low
Iris Edge Add invested essentia to damage dealt with warmage spell Con 13, Warmage Edge Low
Iris Favored Gain access to some spell from one of your deity’s domain depending on invest essentia Con 13, Deity’s weapon focus Unquantifiable
Iris Mantle Add invested essentia to your manifester level when manifesting power from one of your mantle Con 13, Access to one psionic mantle Moderate
Iris Pact Select more pact augmentation abilities depending on invested essentia. Con 13, Pact Augmentation Moderate
Kiai Turquoise Add invested essentia to the number of time per day you can use your Kiai Smite. Con 13, Kiai SmiteCW Low
Lapis Augment You can spend additional power points when using Lurk Augment equal to invested essentia. Con 13, Lurk AugmentCPsi Moderate
Lapis Challenge Add invested essentia to bonus grant by Fighting Challenge. Con 13, Knight’s Challenge. Moderate
Lapis Healing Add twice invested essentia to bonus healing grant by healing hand. Con 13, Healing Hands. Low
Lapis Metamagic You can meld your very soul into your spells when empowering them. Like Midnight Metamagic, but not limited to once per day. Caster level 1st, any Metamagic feat, must possess either Con 13+ or at least one point of Essentia Very High
Lapis Spell Stealing Add invest essentia to the maximum number of stolen spell levels you can hold. Con 13, Steal Spell. High
Maneuvers Turquoise Temporarily replace Warblade maneuvers. Con 13, Warblade level 1st. Unquantifiable
Master Meldshaper You can meldshape like a true master. Practiced Meldshaper, Expert Meldshaper High
Midnight Blast Add twice invested essentia to damage roll on Eldritch Blast damage. Con 13, Eldritch Blast 1d6. Low
Midnight Item Synchronization You invest your incarnum into magic item, and attune them to yourself. Con and Cha 13 Very High
Midnight Meldshaping Use essentia to increase your meldshaper level. Con 13, ability to shape soulmelds Moderate
Necrocarnum Soul The taint of Necrocarnum has infested your soul. Incarnum Subtype, Tomb Tainted Soul High
Practiced Meldshaper Make up for lost meldshaper levels, adding +4 to your effective meldshaper level and essentia pool up to your HD. Any Incarnum Class 1st, Con 13 High
Shape Incarnum Construct You can summon a construct made of pure incarnum, imitating an astral construct. Meldshaper level 1st Very High
Shape Innate Incarnum For those who want to shape incarnum but don't want to take a class level. Must have the Incarnum subtype and no levels in a class which grant Incarnum Very High
Temporary Resurrection You can bring your friends back from the dead. Ability to have essentia invested in at least 6 corpses at once High
 

Epic Incarnum Feats

Feat Summary Prerequisites Balance Point
Open Prime Chakra You open up one of your body’s centers of power, allowing you to bind a soulmeld or a magic item to that chakra. Con 19, character level 21st Moderate
 

Scaling Incarnum Feats

Feat Summary Prerequisites Balance Point
Essential Arcanist You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do. None High



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SummaryThese feats, added in Magic of Incarnum, increase your essentia pool and can be invested with essentia. +