Infinite Lotus (3.5e Martial Discipline)/All Maneuvers

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Anonymous Function Call
Infinite Lotus (Strike)
Level: 8
Initiation Action: 1 full-round action
Range: See text
Targets, Effect or Area: See text
Duration: See text
Saving Throw: See text
As an Infinite Lotus Disciple becomes more adept at use of logic on the universe, they begin to master the language in which the universe speaks. Although they never risk speaking this language directly, they can use small snippets of it, which, when combined with their powerful minds and their ability to use logic and mathematics, allows them to have terrifying power that their brother and sister martial adepts simply cannot approach. This is not without its costs, however, as the universe doesn't appreciate its language being used so frivolously.

This maneuver has the same effects as limited wish, but it cannot duplicate any spell that has a casting time longer than this maneuver's initiation time. No spell is considered to be on your spell list for this purpose. Additionally, this maneuver inflicts a single negative level on you. This never causes actual level loss, but cannot be removed in any way for a week.

Creatures immune to energy drain cannot use this maneuver.


Axiom of Choice
Infinite Lotus (Stance) [Chaos]
Level: 4
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: Will negates (see text)
In general, Infinite Lotus Disciples don't disagree - the truths of logic and mathematics do not hold up to variances of opinion. However, there are a few issues that divide even the staunchly logical. One such issue is the infamous axiom of choice - a matter of relatively surprising simplicity that has led to duels between high-profile practicioners of the Infinite Lotus in the past, and will likely to continue to do so in the future. Simply stated, the axiom of choice says that for any number of collections of objects, one object can always be chosen from each collection, even if the number of collections is unknown. Those martial adepts that accept the axiom of choice meditate on it whenever they are presented with a choice for which there is no easy solution - for the axiom will always yield a choice, if not always a good one.

As long as you remain in this stance, whenever you make a d20 roll, roll the d20 twice. Before you find out the results of either outcome, you may choose high or low. If you choose high, nothing additional happens. If you choose low, you gain a flash of insight, in the form of information about an important person, place or object. If your character is currently in pursuit of a specific person, place or object, these insights will always be about that particular person, place or object - otherwise, they are about whatever the GM feels appropriate. The information will be in poetic or unusual form, and cannot be longer than your initiator level in words plus an additional number of words equal to the difference between the two triggering d20 rolls. After this information is gained, the stance ends.

Note that the stance will not yield different information about the same person, place or object if it is used more than once. Only gaining a level 'resets' this capability (as the information can now be longer).


Axiom of Determinancy
Infinite Lotus (Stance) [Law]
Level: 4
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
Another highly-contentious point among the practitioners of the Infinite Lotus is the axiom of determinacy. Those who support it claim that in fact, everything has a perfect solution - no matter what this may be. The (many) detractors of this discipline claim that this idea is preposterous and that even if such a solution existed, it would be impossible to determine rapidly enough. However, this does not discourage the Infinite Lotus Disciples who choose this axiom making use of its amazing power.

While this stance is active, instead of rolling any d20 rolls, you can choose to simply have them count as if you had rolled a 15. If this occurs more than four times in a single round, the stance ends. You can spend a swift action while in this stance to increase this to six times for this round only.


Bounded Infinity
Infinite Lotus (Strike) [Mind-Affecting]
Level: 1
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round
Saving Throw: Will negates
One of the most difficult things for an initiate to the discipline of Infinite Lotus to understand is the concept of an infinity existing between a beginning and an end. This very basic realisation is the true initiation into the discipline, for those who are able to grasp it are fit enough mentally to continue. Using this very basic understanding, the martial artist strikes their enemy with a powerful blow, while mentally projecting a bounded infinity. Most minds who have not been trained to handle it find this an overwhelming and disorienting notion.

As part of initiating this maneuver, make a single melee attack. If this hits, it deals an additional 1d6 damage, and the target must make a Will save or become confused for 1 round. If the save is successful, the strike deals the additional damage, but not the confusion effect.

Creatures immune to mind-affecting abilities are immune to the confusion effect, but not the normal or extra damage.


Continuum Hypothesis
Infinite Lotus (Strike) [Death]
Level: 9
Initiation Action: 1 full-round action
Range: Melee weapon
Target: One creature or object
Duration: Instantaneous
Saving Throw: Will negates (object)

'There is no higher cardinal'. Those words, spoken by Gautama Chandraprasad, the legendary founder of the Infinite Lotus discipline, are an idea that is simultaneously impossible to prove - and to disprove. A contradiction that eventually drove him mad, this dangerous concept is not introduced to those who learn the discipline at all - it is left for them to independently discover, and ultimately grapple with. Those few who advance far enough to understand its full implications keep it in a locked box inside their mind, for it has the power to unmake reality when channeled properly by one who has mastered the discipline. Those who are struck by someone who holds this bizarre and deadly concept in their mind know its dangerous mathematical reality, and are instantly swallowed up by the universe to prevent its spread. Objects who are struck by this power are simply told by the universe not to exist.

As part of initiating this maneuver, make a melee attack. If this hits a creature, that creature must make a Will save or die immediately. Nothing short of miracle, true resurrection or wish can bring them back to life. If this hits an object, that object is immediately destroyed, to a maximum volume of a 10ft-cube per initiator level. Attended objects receive a save, using their user's saving throw bonuses.


Crockpot Disproof
Domestic Tarrasque, Infinite Lotus (Strike) [X-Discipline]
Level: 4
Prerequisite: One Domestic Tarrasque Maneuver, One Infinite Lotus Maneuver
Initiation Action: 1 standard action
Range: Long (400 ft. +40 ft./level)
Target: One object
Duration: Instantaneous
Saving Throw: Will negates (object)

The work of the Domestic Tarrasque and the Infinite Lotus couldn't be further apart. However, both are practiced by pragmatic individuals, even if some would consider them both slightly mad. With the complex mathematical arguments against the existence of an object provided by the Infinite Lotus, combined with the raw power of the Domestic Tarrasque's ability to wreck stuff, a technique was created by swordsages that can unmake even very large objects with incredible ease by simply speaking at them. However, the arguments used by the Infinite Lotus Disciples who helped make it are nearly useless against living creatures - you can't share all your secrets, after all.

One object within range weighing up to 200 pounds per level and occupying no more than one contiguous 5' cube per level must make a Will save or completely cease to exist.

This maneuver is supernatural.


Diagonal Argument Proof
Infinite Lotus (Boost)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: 1 round (see text)
Saving Throw: None
The diagonal argument, one of the most powerful logical tools devised by Gautama Chandraprasad to prove to those that doubted him that numbers are infinite, even within a finite boundary, is at the same time beautifully simple and incredibly potent. Once the student has grasped its most profound implications, they can call upon it to force through their own capabilities.

After initiating this maneuver, provided that you make a d20 roll within 1 round, instead of rolling, you can choose to set its result to 10 + 1/2 your initiator level. You can only choose to affect one roll (after which this maneuver has no effect), but this can be any roll you make before your next turn. Setting a roll in this way doesn't require an action.


Equivallence
Infinite Lotus (Boost)
Level: 6
Prerequisite: Two Infinite Lotus maneuvers
Initiation Action: Swift
Range: 60 ft
Targets: All enemy creatures of the same species in a 60 ft spread, centered on you
Duration: See text
Saving Throw: None

If kobolds equal K, and damage is 1d8+20, carry the two, divide by pi... and solve for K.

When you activate this maneuver, the next attack you make against one creature applies to all creatures of the same species in a 60 ft radius around you. For example if you're facing a pack of kobolds and some bugbears, and you attack a kobold with a maneuver all kobolds are targeted by this same maneuver as long as they are in range. It works for the same species, but not the same type. A pack of illithids and a some beholders would only spread the attack to the illithids, even though both are considered aberrations.


Eratosthenes' Sieve Defence
Infinite Lotus (Counter)
Level: 1
Initiation Action: 1 immediate action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
Eratosthenes is regarded as one of the first to adapt the more complex and esoteric teaching methods of the Infinite Lotus disciples into a form that those trained in the Sublime Way using Reshar's methods could understand. He also came up with a simple meditation to improve concentration that focused on mentally eliminating successive prime multiples until only the prime numbers remained. Surprisingly, this method gave those that could master it (performing the 'sieve' to 10 million or more) the strange and intermittent ability to simply ignore magic directed at them. Eratosthenes never came to any conclusion as to why this was the case - and the Infinite Lotus disciples who were asked simply laughed and pointed all around them.

You can use this counter when you would become affected by a spell or spell-like ability that allows spell resistance. As part of initiating this maneuver, roll 1d20. If this roll comes up prime (i.e. is 2, 3, 5, 7, 11, 13, 17 or 19), you gain unbeatable spell resistance against that spell or spell-like ability. If you have more ranks in Autohypnosis than the caster level of the origin of this spell or spell-like ability, you may re-roll the 1d20 to determine whether you resist or not.


Flatland's Abstraction
Infinite Lotus, Occult Sovereignty (Stance) [X-Discipline]
Level: 3
Prerequisite: One Infinite Lotus or Occult Sovereignty maneuver
Initiation Action: 1 swift action
Range: Personal
Effect or Area: Cylinder with a radius of 10 ft. per initiator level, centered on you, where vertical space is meaningless
Duration: Stance
Though the world may exist in three dimensions, a strange quirk of its existence forces it to be represented by only two when the gods play with it. With this stance, you can view the world as the gods do, and force the weave of reality to pull all creatures to the same vertical zone. Any creature that thinks it can stay above you and remain safe from your attacks is in for a nasty shock...

While you are in this stance, the third dimension is basically eliminated from existence in a cylinder emanating from you. The cylinder has a radius of 10 feet per initiator level, but its vertical height is 10 miles high. All creatures and objects that enter this cylinder are treated as though they are at the same vertical elevation as you (and each other) as long as they remain in the area. (They are not actually brought down to the same altitude, so you won't be crushed if an airship or something like that is directly above you when you initiate this stance.) The net effect of all this is that you may attack airborne creatures as though they were not airborne; vertical distance is no obstacle to your melee (or ranged) reach. The same is true of all creatures in the area of effect.

The effect is not blocked by walls, but it is blocked by ceilings. Because this stance does not actually alter vertical elevation, you can occupy the same space as a creature whose elevation is significantly above or below yours. If a creature above you is grappling with you when you end the stance, the grapple is instantly broken. As a side effect of ignoring vertical distance, this stance allows you to score critical hits or deal sneak attack (or other precision-based) damage against a creature whose vitals would ordinarily be out of your reach.


Flickering Presence
Infinite Lotus, Shadow Hand (Stance) [X-Discipline, Time, Shadow]
Level: 9
Prerequisite: Two Infinite Lotus maneuvers, Two Shadow Hand maneuvers, Knowledge(planes) 20 ranks,
Initiation Action: Swift
Range: Personal
Target: You
Duration: Stance
Saving Throw: N/A
Whether for tactics, or just because you like dragging out fights, you've mastered holding out on either cause, or effect, until the moment strikes you.

Through knowledge of the Temporal Energy Plane, Astral Plane, and Plane of Shadow, you have learned how to let your footing rest in all of them at once, taking advantage of your uncertain existence.

Whenever you make an attack against someone within your melee reach(it doesn't need to hit), you may immediately teleport adjacent to them as a free action.

In addition, you acquire Improved Delay Strikes except it can use any mental modifier in place of Cha, and Delayed Charge, except you may delay the actions a number of extra rounds equal to your highest mental modifier, but the multiplication tops out at x6, serving only to maintain the delay for tactical purposes.

If you already had either of these class features, your reach and threatened range increase by 50% or 10', whichever is better, if you already had one, or 75% or 20', whichever is better, if you already had both.


Floating-Point Instability Process
Infinite Lotus (Rush)
Level: 1
Initiation Action: Move
Range: Melee attack
Target: Creature touched
Duration: Instantaneous
Saving Throw: None


Floating-point operations (or 'flops' as they became semi-comedically known) are difficult to handle for most minds that have not received the proper training. This technique requires a step and a touch - to represent the movement of the operation along the number line and the effort needed to perform the calculation. Whoever is touched finds themselves unable to balance well, their mind and body reeling with the idea of a floating-point operation.

As part of initiating this maneuver, move 5ft. This movement does not provoke any attacks of opportunity. At the end of this movement, make a melee touch attack. If this hits, the target becomes uncentered. If the target does not have an active stance at the time this is used on them, they instead become flat-footed against the next attack directed at them.


Gaussian Property of Distribution
Infinite Lotus (Counter)
Level: 2
Initiation Action: 1 immediate action
Range: See text
Target: Attacking creature
Duration: Instantaneous
Saving Throw: Fortitude partial
Despite what the more-lawful deities and their followers may teach, life is nothing but a sequence of random events - this is the true mystery revealed by the Infinite Lotus. However, not all creatures can willingly handle such a revelation, particularly when coupled with the idea that this randomness follows certain rules that do not give consistent outcomes. With this idea firmly in your mind, you shift around the subtle equations of reality to 'compress' all of the random, but yet regulated, outcomes of your enemy's attack - slightly in your favour.

You may use this counter when attacked by a creature within your melee reach. As part of initiating this maneuver, make an Autohypnosis check. The attacking creature must make a Fortitude save with a DC equal to your check result. If the target passes this save, half of the damage dealt by its attack is distributed to the space around you. Any creature or object adjacent to you is dealt one-tenth of the redirected damage. If the attacking creature fails its save, half of the damage dealt by its attack is redirected to itself.


Hyperbolic Asymptote
Infinite Lotus (Counter)
Level: 4
Prerequisite: Two Infinite Lotus maneuvers
Initiation Action: 1 immediate action
Range: 10ft
Target or Area: Creature advancing and area around you (see text)
Duration: See text
Saving Throw: None
As an enemy approaches, you call into mind the idea of the asymptote - a function that creates an infinity the closer it draws to zero. You will the space around you to take on these properties - and suddenly, approaching you, if but for a moment, requires infinite energy. However, moving collapses the spacial waveform, and thus, tolerates no movement more extreme than simple arm passes.

You may use this counter when a creature attempts to move within 10ft of your current position. The movement can begin outside this area, in which case it may only be activated when the creature's movement would take to within 10ft. The creature's movement immediately stops when within 10ft of you. Additionally, no creature can move within 10ft of you by any means until you move at least 5ft for any reason. This covers both mundane and magical forms of movement (including teleportation).

Ranged attacks against you from beyond this barrier lose significant velocity, reducing all damage taken from mundane missile weapons by 15 until you move at least 5ft. Melee weapons that can reach you are not affected, and can attack you normally, as well as magical projectiles. Areas of effect warp around you, treating you as having cover until you move at least 5ft.

This maneuver is a supernatural ability.


Incompleteness Theorem
Infinite Lotus (Strike)
Level: 5
Initiation Action: 1 standard action
Range: 100ft
Area: 100-ft radius emanation, centred on you
Duration: See text
Saving Throw: Will negates (see text)
While the logic of the Infinite Lotus Disciples was indisputable, it took a dedicated swordsage named Kieran Gemmen to truly apply this logic to its greatest heights. Considered one of the greatest Infinite Lotus practitioners, and logicians, that has ever lived, Gemmen found a method of revealing that which is invisible - by forcing the universe to acknowledge that something is not complete, and thus causing it to respond by revealing such things. Those who would try to make them invisible again must argue against Gemmen's logical proof, which is a task too taxing for many.

All invisible objects in the area become visible immediately. They remain visible from then on. Any ability that causes invisibility temporarily (such as the invisibility spell) is ended by this maneuver. Any form of permanent invisibility is suppressed for a number of rounds equal to your initiator level.

If any ability tries to make any object that was invisible, but was then made visible by this ability, the ability's user must make a Will save or the ability does nothing.


Integer Understanding
Infinite Lotus (Stance)
Level: 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
It is simple to extend the idea of the natural numbers to include zero, as well as negative numbers - for those who can move forward and back on a number line can imagine doing so backwards, into values that could not possibly exist in 'nature'. While this slight abstraction doesn't trouble any true Infinite Lotus disciple, nature itself rejects such a notion - allowing them to resist its influence over them.

While you are in this stance, you are subject to a constant endure elements effect. Additionally, you gain energy resistance 5 to all energy types. This improves to energy resistance 10 to all energy types at 11th initiator level.

Additionally, while maintaining this stance, you can perform any calculation using the integers (all natural numbers, all negative versions of those numbers, and zero) and arithmetical operations (addition, subtraction, multiplication and division) in no more than 6 seconds (1 full round), regardless of the size of the numbers involved with no chance of error. Note this only gives the answer - not its significance. Additionally, the answer to the problem must be an integer - otherwise, the calculation must be done normally (though you instantly know this to be the case).


Interval of Confidence
Infinite Lotus (Strike)
Level: 2
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: Instantaneous
Saving Throw: None
One of the most important parts of dealing with the inexactness of fighting is the ability to be almost sure that something will come to pass. With the powerful predictive mathematics and esoteric statistical meditations of the Infinite Lotus, this becomes a much greater certainty, allowing for those who are learned in such things to inflict punishing strikes that seem to ignore any odd elements that traditional fighting styles find difficult to account for. At the same time, these theories, although accurate, are not exact, and some chance of failure, also predictable and limited, exists.

As part of initiating this maneuver, make a single melee attack. This attack ignores concealment and total concealment regardless of its source. If this attack hits, it deals an additional 3d6 damage.

An attack roll of 1, 2, 19 or 20 on this roll is an automatic miss, regardless of other conditions.


Irrational Number Inculcation
Infinite Lotus (Strike) [Mind-Affecting]
Level: 3
Initiation Action: 1 standard action
Range: Melee or ranged weapon attack (see text)
Target: One creature
Duration: See text
Saving Throw: Will negates (see text)
Some numbers have a definite end, with anything beyond them simply being nothing. Some, however, do not - they go on forever, and only sentient understanding of such a thing can stop its calculation being never-ending. These 'irrational' numbers do not simply go on forever - they also vary endlessly, with no discernible pattern. It is part of the training of any Infinite Lotus disciple to realise that pursuit of any end or pattern to these numbers is futile, through endless meditation on their concepts. While this can drive some of them mad, those that survive learn to take this obsessive madness and funnel it through their weapons, leaving those that they strike filled with that same obsession, standing there and reciting the numbers endlessly, until their minds finally reassert control.

As part of initiating this maneuver, make either a single melee weapon attack or a single melee ranged attack. If this attack hits, the target of the attack is dealt an additional 3d6 damage, and must make a Will save or become dazed. While dazed, the target constantly recites numbers, but is allowed to retry this save at the end of each of their turns - a success ends this ability.

A creature immune to mind-affecting abilities is still subject to the extra damage from this ability, but not the dazing effect.


Know thy Enemy
Occult Sovereignty, Mental Grip, Infinite Lotus, Diamond Mind (Boost) [X-Discipline, Scrying]
Level: 3
Prerequisite: One Occult Sovereignty, Mental Grip, Infinite Lotus, or Diamond Mind maneuver
Initiation Action: 1 round
Range: Medium
Target: One creature
Duration: Instantaneous

As Sun Tzu said, he who knows his enemy is well-equipped to win the battle. Sun Tzu also said that you need to know yourself, but you had that base covered from day one.

You concentrate intently on the foe and peer into his brain. When you do, you learn all of your opponent's variable abilities — feats, skill tricks, spells known or prepared, powers known, invocations known, maneuvers readied, and soulmelds shaped. For the rest of the encounter, whenever you use any effect on that opponent that would deprive him of one or more of these abilities (temporarily or otherwise), and he would normally be allowed to choose which ones to lose (for instance, a wizard choosing which spell slots are lost to a mind scrub attack), you make that choice instead.

Using this maneuver provokes attacks of opportunity and requires you to make a Concentration check if it is interrupted. A creature under the effects of mind blank is immune to this maneuver.


Logic-Overriding Postulate
Infinite Lotus (Strike) [Charm, Mind-Affecting]
Level: 5
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: See text
Saving Throw: Will negates
A little logic can be a dangerous thing, and experienced Infinite Lotus Disciples understand this better than anyone. By focused and directed meditation on insane arguments, otherworldly theories and logical constructions that rework the minds of those who attempt them, the Disciple builds up a reserve of arguments that can prove anything right - or wrong. With a precise movement of their body, combined with a chosen few words, they can deliver a powerful blow to the head which causes their unfortunate opponent to rethink their deepest beliefs - in a way the Disciple sees best, of course.

As part of initiating this maneuver, make a single melee attack. If this hits, it deals an additional 3d6 damage. The target must make a Will save. If this is failed, their alignment changes to any alignment you choose, provided it is not opposed to your own (good opposes evil, chaos opposes law). Additionally, the target regards you as a trusted ally and friend, in a similar way to a charm monster spell. Note that the additional damage occurs regardless of whether the save passes or fails.

The additional effects are permanent. However, an ally of the target within 30ft can attempt to convince it to return to its normal ways with a full-round action. Each ally of the target may only attempt this once. If they do, the target can make another Will save at the same DC to end the additional effects. Furthermore, if the target would lose access to class abilities because of this effect, they may attempt a new save each day by spending a full-round action rethinking their life. Otherwise, the effect lasts permanently, and can only be removed by something which can remove curses.

Creatures immune to mind-affecting abilities or charms are immune to the additional effects, but not the normal or extra damage.


Mathematical Induction Principle
Infinite Lotus (Stance)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: Reflex negates (see text)
While the idea of inductive logic is inherently known to be false by the Infinite Lotus Disciples, the principle of mathematical induction allows any sequence to be proved forever - provided that it has a beginning, a unifying principle and does not end or deviate from this principle. Those who progress far enough in the discipline of Infinite Lotus learn that fighting styles are as much about mathematical sequences as any of their meditation problems - more complex, perhaps, but ultimately the same. While many would like to believe that they lead a unique existence, and have a unique style of fighting, it takes the Infinite Lotus Disciple but a simple shift of their stance to anticipate it - as long as they saw it begin. This requires the initiator to focus on the constant calculations, making it impossible to predict many styles, or many fighters, at the same time, however.

When you activate this stance, choose an opponent that you can see. As long as you see this opponent take one action, you have now 'sequenced' that opponent. This action must be completed (i.e. cannot have been countered, interrupted or anything similar) and the results of it must be visible to you in order for this stance to have any benefit. If a sequenced opponent attempts to affect you with any ability that would designate you as a target, or would require an attack roll against you, a save on your part, or for the sequenced opponent to test against your spell resistance, two things happen: firstly, your opponent must roll every d20 required for this action twice and take the worst result; secondly, you may roll every d20 required for this action twice and choose the result you prefer. The sequenced opponent can attempt a Reflex save to negate the effects of this stance, but it applies to only their next action - each subsequent action while they remain sequenced continues to have the same effects applied to it. The user can sequence another opponent, but this requires them to spend a swift action, and observe one of their actions. If this is done, or the stance ends for any reason, any previously-sequenced enemies become unsequenced.


Natural Number Understanding
Infinite Lotus (Stance)
Level: 1
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
One of the simplest ideas of all mathematics is that numbers go on forever - you can keep adding more numbers to numbers and you'll never get to an 'end'. However, this does not mean that all number groups are infinite - or, in fact, the same size. One example is that of the natural numbers - not only do they have a beginning, they are also smaller than other groups of numbers. This basic understanding is needed before any further progress can be made in the Infinite Lotus, and those who have mastered it learn that they can move incredibly fast, by imagining their world as a number line, and their speed as their position on that number line.

When this stance is activated, all of your speeds increase by 5ft. However, in order to maintain this stance, you must spend at least one move action either moving or using a rush. In subsequent rounds, as long as you continue to spend at least one move action each round either moving or using a rush, your speeds increase by an additional 5ft (+10ft in the second round, +15ft in the third, and so on). Once the bonus speed is +10ft or more, you also gain a +2 bonus on attack and damage rolls when charging. However, if you fail to spend a move action either moving or using a rush on any given round, the stance ends at the end of that round. You cannot exceed a speed of 100ft in any movement mode with this ability.

Additionally, while maintaining this stance, you can perform any calculation using the natural numbers (all positive, whole numbers not including 0) and arithmetical operations (addition, subtraction, multiplication and division) in no more than 6 seconds (1 full round), regardless of the size of the numbers involved with no chance of error. Note this only gives the answer - not its significance. Additionally, the answer to the problem must be a natural number - otherwise, the calculation must be done normally (though you instantly know this to be the case).


Parabolic Return
Infinite Lotus (Counter)
Level: 7
Prerequisite: Three Infinite Lotus maneuvers
Initiation Action: Immediate
Range: Personal
Target: Self
Duration: Instantaneous
Saving Throw: None

As you can clearly see, space is curved. My equation shows the true trajectory of this beam ends up over here, right in your friend's face.

Activate this maneuver to redirect any ranged attack roll made against you, even siege weapons and magical rays. You may choose any target (including the original caster) within range for the attack, using the attacker's attack roll and damage as if they were the original target.


Polyhedron Alteration
Infinite Lotus (Counter)
Level: 3
Prerequisite: One Infinite Lotus maneuver
Initiation Action: Immediate
Range: 60 ft
Target or Effect: One damage or healing roll
Duration: Instantaneous
Saving Throw: Will negates

I have this theory the universe is composed of many sided polyhedron shapes. By altering these shapes, we should be able to alter the outcome of reality. I call it the d20 Principle.

Whenever there is a roll (besides an attack roll, saving throw roll, or skill check) you can interrupt before the die is roll and replace all the dice with a die one size smaller or larger (minimum d4, maximum d20). For example a fireball is about to go off, so you use this maneuver and they fail their saving throw. Their 8d6 fireball is now 8d4. Likewise, your party is about to he healed and you improve a casting of cure light wounds from 1d8 to 1d10. It works on any effect, not just magic, so you can reduce the damage of sneak attacks, or improve your own maneuvers.


Real Number Understanding
Infinite Lotus (Stance)
Level: 3
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
As proven by Gautama Chandraprasad, the real numbers are so vast that they exceed the size of the natural numbers and the integers even in the small space between zero and one. This huge vastness conceals so many possibilities that it is very difficult to imagine, and thus, the real numbers are the last to be taught to aspiring Infinite Lotus disciples. Those who have come to grips with this set of numbers are formidable enemies indeed, for they can draw upon the infinite realities reflected in these numbers to make their abilities realign the universe to bypass such trifling things as a mindless enemy's inability to comprehend the corrosive logic of their arguments.

While maintaining this stance, you can affect mindless creatures, or creatures immune to mind-affecting abilities, with your mind-affecting abilities as if they weren't mindless or immune. Instead, these creatures receive a +4 bonus on any relevant saves.

Additionally, while maintaining this stance, you can perform any calculation using the real numbers (basically all numbers ever that aren't imaginary) and arithmetical operations (addition, subtraction, multiplication and division) in no more than 6 seconds (1 full round), regardless of the size of the numbers involved with no chance of error. Note this only gives the answer - not its significance. Additionally, the answer to the problem must be a real number - otherwise, the calculation must be done normally (though you instantly know this to be the case).


Reality is but a Stream
Infinite Lotus (Rush)
Level: 4
Initiation Action: Move
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None

One technique taught to more advanced disciples of the Infinite Lotus is that of 'streaming'. This gives them powerful principles which can, with prior logical consideration unique to each individual, be able to assess and work in any environment, regardless of the form that it takes. Although these techniques are applied in a wide variety of ways, one of the simplest is connected to the understanding that there are universal laws which are greater than any particular environment in which they occur. This allows its users to perform some feats that others would consider impossible - such as walking directly through a wall.

As part of initiating this maneuver, you can move your base speed. This can be a non-land speed (such as burrow, fly etc) as long as you have such a speed. This movement ignores all intervening terrain, such as rubble, trees or even walls, provided that the destination space is clear. You do not need to know where you are going, but if you end up in a space that cannot hold you, you are shunted back to where you started.


Thought-Destroying Contradiction
Infinite Lotus (Counter)
Level: 5
Initiation Action: 1 immediate action
Range: 30ft
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
To argue with the master logicians of the Infinite Lotus is to doom yourself to failure very quickly. However, these are but mere practice runs for true mastery - which requires arguing against the universe itself, proving to it that something being done is not correct, and needs to be removed for its own safety. Although this terrifying power is immense, it can only be used in limited ways at first, for fear that the universe might win the argument - and remove the Infinite Lotus practitioner instead. One of the simplest applications of this idea is to cause the power of others to fail, by creatively convincing the universe that this power doesn't belong there.

You can use this counter whenever any ability requiring an action begins within range. Note that abilities that begin outside this range, but affect an area or target within that range cannot be affected by this. The creature or object using this ability must make a Will save - if this is failed, the ability is wasted and does nothing, but any limited resources it required are still expended (including its action cost).


Transcendental Geometry Realization
Infinite Lotus (Stance)
Level: 6
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Special (see text)
Saving Throw: None
Although geometry isn't something that is heavily studied by Infinite Lotus Disciples past a certain point in their training, it still holds several mysteries for those who persevere. Through contemplation of mathematical transformations and how they can be applied to three-dimensional and two-dimensional space, an Infinite Lotus Disciple of sufficient proficiency can simply alter their personal direction of 'down' in a way to enable flight.

While this stance is active, you gain a fly speed of 60ft, with average maneuverability. If you end the stance, or it ends for some other reason, while you are airborne, you remain airborne for the rest of the round, and descend slowly to the ground from a height of up to 1000ft without falling at the beginning of your next round.


Zeno's Lemma
Infinite Lotus (Rush)
Level: 2
Initiation Action: Move
Range: Medium (100 ft. + 10 ft./initiator level)
Target: 1 creature or object
Duration: Instantaneous
Saving Throw: None

One of Zeno's more commonly-known paradoxes attempted to show that you could never get anywhere because you were always closing half of the distance between yourself and where you wanted to be. Since you only ever closed half the distance, you never actually got there as there was always the other half distance to traverse. Half of the distance is still a nice step forward though...

You move to the space halfway between your starting position and your target, rounding down to the nearest 5ft. You do not provoke attacks of opportunity for this movement. If you may not move through a space, you stop at the last space you may move through.