Invulnerable Orc Lord (PF1e NPC)
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| Male Half-Orc Barbarian (Invulnerable Rager) 9 | |
| NE Medium Humanoid | |
| Init/Senses | +2/Darkvision 60 ft; Listen +13, Spot +13 |
| Languages | Common, Orc |
| AC | 19 (18 raging), touch 12 (8 raging), flat-footed 17 (17 raging) (+7 armor, +2 dex (-2 rage, -1 dex, +3 natural raging, -1 size)) |
| hp | 103 (121 raging) (9d12+45 HD); DR 4/- (DR 5/- raging) |
| Resist | Fire 3 |
| Fort/Ref/Will | +9 (+11 raging)/+5 (+4 raging)/+6 (+8 raging) |
| Speed | 40 ft, 30 ft in armor |
| Melee | +1 Spiked Chain +16/+11 melee (2d4+10, 20/x2) or |
| Melee | Two Claws +15 melee (1d6+6, 20/x2) or |
| Melee | Raging +1 Spiked Chain +19/+14 melee (2d4+14, 20/x2) or |
| Melee | Raging Two Claws +18 melee (1d6+9, 20/x2) |
| Ranged | Dart +11/+6 ranged (1d4+6, 20/x2) or |
| Ranged | Raging Dart +10/+5 ranged (1d4+9, 20/x2) |
| Space/Reach | 5 ft./5 ft. (10 ft. spiked chain) |
| Base Atk/Grp | +9/+15 (+19 raging) |
| Atk Options | Knockback, Power Attack |
| Special Actions | Rage |
| Combat Gear | Spiked Chain +1, Darts x10 |
| Abilities | Str 22 (28 raging), Dex 14 (12 raging), Con 16 (20 raging), Int 10, Wis 12, Cha 8 |
| SQ | Darkvision 60 ft, Invulnerability (DR 4/-) |
| Feats | Power Attack, EnduranceB, Diehard, Stalwart, Toughness, Iron Will |
| Skills | Acrobatics +13 (+12 with armor), Intimidate +13, Perception +13, Survival +13 |
| Possessions | combat gear plus Giant's Wrath Agile Breastplate +1 |
| Extreme Endurance (Hot) (Ex) | The invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. |
| Invulnerability (Ex) | The invulnerable rager gains DR/— equal to half her barbarian level. This damage reduction is doubled against nonlethal damage. |
| Orc Ferocity | Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. |
| Rage (Ex) | Rage for up to 20+Con rounds per day, gaining a +4 morale bonus to Strength and Constitution (+18 hp), +2 Will saves, and -2 AC. Raging is a free action, and when a rage ends they are fatigued a number of rounds equal to twice the length of the rage. |
| Rage-Lesser Beast Totem (Su) | While raging gain two primary claws (1d6). |
| Rage-Knockback (Ex) | Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian’s Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity. |
| Rage-Beast Totem (Su) | While raging, gain +3 natural armor. |
| Rage-Increased DR (Ex) | DR/- rises by 1 while raging. |
| Stalwart | While using the total defense action, fighting defensively action, or Combat Expertise, you can forgo the dodge bonus to AC you would normally gain to instead gain an equivalent amount of DR, to a maximum of DR 5/—, until the start of your next turn. This damage reduction stacks with DR you gain from class features, such as the barbarian’s, but not with DR from any other source. If you are denied your Dexterity bonus to AC, you are also denied this DR. |
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