Iron Grasp (3.5e Maneuver)

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Author: ThunderGod Cid (talk)
Date Created: May 3, 2010
Status: Complete
Editing: Clarity edits only please
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Iron Grasp
Amaranth Eclipse (Counter)
Level: 4
Prerequisite: Need two Amaranth Eclipse maneuvers
Initiation Action: 1 immediate action
Range: See text
Target: 1 creature
Duration: Instantaneous
Saving Throw: None

As his weapon is pinned to you, your opponent braces himself for your inevitable counter. It doesn't help much.

When you are struck with a melee attack, you may hold your opponent down by pinning their weapon to your flesh. You may make two attacks against the opponent who struck you, both at your highest base attack bonus.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesAmaranth Eclipse

ThunderGod Cid's Homebrew (372 Articles)
ThunderGod Cidv
AuthorThunderGod Cid +
DisciplineAmaranth Eclipse +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryMake two melee attacks against an opponent who hits you in melee. +
TitleIron Grasp +
TypeCounter +