Iron Grasp (3.5e Maneuver)
From Dungeons and Dragons Wiki
Rate this article |
Discuss this article
|Amaranth Eclipse (Counter)|
|Prerequisite:||Need two Amaranth Eclipse maneuvers|
|Initiation Action:||1 immediate action|
As his weapon is pinned to you, your opponent braces himself for your inevitable counter. It doesn't help much.
When you are struck with a melee attack, you may hold your opponent down by pinning their weapon to your flesh. You may make two attacks against the opponent who struck you, both at your highest base attack bonus.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Amaranth Eclipse