Madroth Fhakori (3.5e NPC)

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Author: Zhenra-Khal (talk)
Date Created: 14/11/2016
Status: Complete
Editing: Clarity edits only please
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Madroth Fhakori

CR 15

Female Human Totemist 7/Necrocarnate 8
NE Medium Humanoid
Init/Senses +3/Listen +7, Spot +7
Languages Common, Draconic, Abyssal
AC 20, touch 13, flat-footed 17
(+4 Armor, +3 Natural, +3 Dex)
hp 138 (7d8 + 8d6 HD)
Fort/Ref/Will +12/+10/+10
Speed 30; Dimension Door (Blink Shirt) 50ft
Melee +12, +1 Quarterstaff (1d6+3 20/x2 Bludgeoning) or
Melee +11, Claw (1d4+2 20/x2 Slashing and Piercing) and +6/+6/+6, 3 Claws (1d4+1 20/x2 Slashing and Piercing)
Ranged +12, Heavy Crossbow (1d10 20/x2 Piercing, Range Inc 120)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +9/+11
Combat Gear 4 Potions of Cure Critical Wounds
Abilities Str 14, Dex 16, Con 20, Int 14, Wis 14, Cha 16
Feats Shape Soulmeld (Necrocarnum Circlet), Necrocarnum Acolyte*, Split Chakra (Throat), Bonus Essentia, Double Chakra (Totem), Double Chakra (Throat), Shape Soulmeld (Soulspark Familiar)
Skills Concentration +23, Knowledge (Arcana) +20, Knowledge (Religion) +15, Listen +7, Spellcraft +20, Spot +7, Survival +12
Possessions combat gear plus Mithril Chainmail, +3 Amulet Of Natural Armor, +1 Quarterstaff, Heavy Crossbow with 40 bolts.
Meldshaping Totemist 7, Necrocarnate 8. Meldshaper level 15th. Madroth can have up to 7 Soulmelds shaped at any time; Her Essentia pool contains 7 points; She has access to the Totem, Crown, Feet, Hands, Arm, Brow, Shoulders, Throat and Waist chakras, and can have 4 Soumelds Bound to Chakras at any one time. She has access to all Totemist soulmelds, plus the Necrocarnum Circlet and Soulspark Familiar soulmelds. Typically her soulmelds are: Blink Shirt (Totem), Girallion Claws (Totem), Necrocarnum Circlet (Throat), Soulspark Familiar (Throat); Worg Pelt, Pegasus Cloak, Great Raptor Mask. Her maximum Essentia capacity for all of her soulmelds is 3, but for her Totem chakra, the capacity is 4; Normally she keeps 4 points in her Blink Shirt, and one each in her Girallion Claws, Necrocarnum Circlet and Soulspark Familiar (Fast Healing). Thus, while shaped and bound as described, she gains the following (Not included in her stat blocks): Four Claw attacks (1d4; 1 Primary and 3 Secondary); A +2 bonus on Hide, Move Silently, Spot and Jump checks; Continual Feather Fall; The ability to sense Undead creatures within 30 feet as if by Blindsense and the ability to animate a Necrocarnum Zombie; All Undead within 30ft of her gain +1 Turn Resistance; and a Greater Soulspark Familiar with Fast Healing 4. She can also teleport up to 50 feet as a Move action.
Wild Empathy (Ex) Can roll 1d20+10, as a Diplomacy check. -4 against Magical Beasts, except the one she has bound to her Totem Chakra.
Totem's Protection (Ex) +4 bonus on all saving throws against the abilities of Magical Beasts.
Harvest Souls (Su) Unlike a traditional meldshaper who relies entirely on his own pool of soul energy to power his soulmelds, you tap the soul energy of others for your power. Beginning at 1st level, you can perform a short ritual to capture the soul energy of a newly dead corpse. This ritual requires 1 minute of uninterrupted concentration plus the corpse of a living creature that has been dead for no longer than 1 hour per necrocarnate level you possess. At the end of the ritual, you gain a number of essentia points equal to one-half your necrocarnate level (rounded up). This benefit lasts for 24 hours. No corpse can be used for this purpose more than once.
Necrocarnum Soulshield (Su) Beginning at 2nd level, you can use the tortured souls that form necrocarnum soulmelds to help you avoid danger. By tapping into this soul energy, you gain a profane bonus on all saving throws. The value of this bonus equals the number of necrocarnum soulmelds that you currently have shaped. This ability is usable a number of times per day equal to one-half your necrocarnate level.
Essentia Trap (Su) Starting at 5th level, you can capture some of the soul energy from a creature that has just died and use it to give yourself a short-term increase in power. To activate this ability, you must be within 100 feet of the creature, have line of sight to it, and take an immediate action no more than 1 round after its death. The essentia trap grants you a number of essentia points equal to one-half the creature’s character level, which you can invest as part of the same action used to activate the ability. This ability is usable once per round, and the extra essentia lasts until the end of your next turn.
Necrocarnum Zombie Master (Ex) Beginning at 6th level, you take only half the normal damage (1/2 the zombie’s HD, minimum 1) when using the necrocarnum circlet crown chakra bind to create a necrocarnum zombie.




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AuthorZhenra-Khal +
Challenge Rating15 +
Identifier3.5e NPC +
NameMadroth Fhakori +
RaceHuman +
RatingUndiscussed +
SizeMedium +
SummaryA woman who is mad for power. Your typical female big bad, but with an Incarnum twist. +
TitleMadroth Fhakori +
TypeHumanoid +