Magehänder (3.5e Prestige Class)

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Author: Leziad (talk)
Date Created: 7th Mai 2018
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A mage that specialize in using the mage hand spell for great effect.

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4



Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting Partial

Magehänder[edit]

While some caster focus on high magic, a few take a step back and look on how to improve the basics. The Magehänder is much like the Force Missile Specialist in that they focused their study on a particular subset of spells. The Magehänder focus on mage hand, allowing her to essentially gain a new pairs of hands which allow her to perform great many tasks.

Becoming a Magehänder[edit]

Entry Requirements  
Skills: Sleight of Hand 6 Ranks. 
Feats: Major Hand
Spellcasting: Must be capable of casting 1st level spells..

Table: The Magehänder

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Mage Slap, Partial Advancement, Ranged Legerdemain
2nd +1 +0 +0 +3 Giant Mage Hand +1 level of existing spellcasting class.
3rd +2 +1 +1 +3 Mage Hand Casting +1 level of existing spellcasting class.
4th +3 +1 +1 +4 Mage Thrust +1 level of existing spellcasting class.
5th +3 +1 +1 +4 Hands of Fate

Class Skills (4 + Int modifier per level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features[edit]

All of the following are class features of the Magehänder.

Spellcasting: At each level except 1st and 5th, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a Magehänder, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

If the Magehänder is a partial or minor caster (as a Bard or Paladin) then her spellcasting also advanced at 1st and 10th.

Mage Slap (Su): A 1st level Magehänder is capable of delivering attacks using her mage hand. This attack deal 1d4 + highest mental ability score in force damage with 20/x2 critical range. This is a melee attack but can be delivered through Ranged Legerdemain. This count as an attack made with a light weapon for the purpose of two-weapon fighting.

Partial Class Advancement: The Magehänder gives advancement to pre-existing class features, such as sneak attack, bardic songs per day (but not bardic music known), caster level (but not spells known), and initiator level (but not new maneuvers) to the class which she previously belonged to. It does not grant new class features, nor does it grant spells per day, spells known, or similar abilities.

Ranged Legerdemain (Su): At 1st level Magehänder receive Ranged Legerdemain as a Arcane Trickster.

Giant Mage Hand (Su): A 2nd level Magehänder can create a very large mage hand which float beside her as a swift action. The Giant Mage Hand last until the end of your turn, it can be used to attack and can be used to perform any task mage hand. If used to attack it deal 3d6 + highest mental ability score in force damage with 20/x3 critical range, and possess Improved Grab. If the hand is used to perform tasks (such a lifting an object, skill checks or combat maneuvers) it count as having a Strength score equal to your highest mental ability score and as a large creature.

Mage Hand Casting (Ex): As long as a 3rd level Magehänder possess at least one instance of mage hand active she may perform somatic components with them. This essentially allow her to ignore arcane spell failure from armor, allow her to use somatic components while grappled with no problem and completely hide any somatic components she perform.

Mage Thrust (Su): A 4th level Magehänder can make a use a large numbers of mage hand to send an opponent flying. As a full-round action she may make a melee touch attack against a creature whose weight is under 100 lb per character level. If the touch attack is successful, the creature is allowed a Will save to negate the effect. If the save is failed, the creature is sent flying into any square within the long range. This is not a teleportation effect, thus the target must be able to physically travel to the square. The creature take 6d6 + highest mental ability modifier in force damage upon arrival and land prone, if the creature arrive into the square of an object or creature it also take the damage. A non-immobile creature may make a Reflex save to negate the effect.

She may use this ability on herself, if she does she does not need to make a touch attack or Will save and do not take damage upon arrival and land on her feet. However the range of the movement is reduced to medium range.

Hands of Fate (Ex): A 5th level Magehänder is constantly under the effect of mage hand, it is now an extraordinary ability. All of her magehänder's class features which were Supernatural abilities are now Extraordinary abilities.



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Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Base Attack Bonus ProgressionModerate +
Class AbilityPrepared Arcane Spellcasting + and Spontaneous Arcane Spellcasting +
Class Ability ProgressionPartial +
Fortitude Save ProgressionPoor +
Identifier3.5e Prestige Class +
Length5 +
Minimum Level4 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillBalance +, Bluff +, Climb +, Concentration +, Control Shape +, Craft +, Decipher Script +, Diplomacy +, Disable Device +, Disguise +, Escape Artist +, Forgery +, Gather Information +, Hide +, Intimidate +, Jump +, Knowledge +, Listen +, Move Silently +, Open Lock +, Perform +, Profession +, Ride +, Search +, Sense Motive +, Sleight of Hand +, Speak Language +, Spellcraft +, Spot +, Survival +, Swim + and Tumble +
Skill Points4 +
SummaryA mage that specialize in using the mage hand spell for great effect. +
TitleMagehänder +
Will Save ProgressionGood +