Magic-Infused Bombs (5e Alternate Class Feature)
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Magic-Infused Bombs
This is an alternate feature for the Artificer class. Characters who select this alternate benefit lose access to Tool Expertise. :None
Magic-Infused Bombs
As an action, you draw a small object (such as a marble), infuse it with magical power, and throw it at a location within 60 feet of you where it explodes. Each creature within 10 feet of the location has to make a Dexterity save against your spell save DC. A target takes 1d6 force damage on a failed save, or half as much damage on a successful one. You can do so a number of times equal to your proficiency bonus, and regain expended uses at the end of a long rest.
You may activate this ability without expending a use by instead spending a spell slot. In this case, the force damage dealt by this ability is equal to a number of d6 equal to twice the expended spell slot's level. The maximum level spell slot that may be expended on this ability is equal to the highest-level spell you know granted by the artificer class.
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Ghostwheelv |
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Author | Ghostwheel + |
Class | Artificer + |
Identifier | 5e Alternate Class Feature + |
Level | 2 + |
Prerequisites | None + |
Rating | Undiscussed + |
Summary | Tinkering with materials, artificers can infuse them to create explosively powerful contraptions. + |
Title | Magic-Infused Bombs + |