Maneuver (One)
Contents
- 1 Maneuvers
- 1.1 Ambush
- 1.2 Bait and Switch
- 1.3 Commander's Strike
- 1.4 Commanding Presence
- 1.5 Disarming Attack
- 1.6 Distracting Strike
- 1.7 Evasive Footwork
- 1.8 Feinting Attack
- 1.9 Goading Attack
- 1.10 Lunging Attack
- 1.11 Maneuvering Attack
- 1.12 Menacing Attack
- 1.13 Parry
- 1.14 Precision Attack
- 1.15 Pushing Attack
- 1.16 Rally
- 1.17 Riposte
- 1.18 Sweeping Attack
- 1.19 Tactical Assessment
- 1.20 Trip Attack
- 2 Sources and Notes
Design Note: Maneuver Updates Here are the main updates to the Maneuvers:
- Ambush from Tasha's Cauldron of Everything is included.
- Bait and Switch from Tasha’s Cauldron of Everything is included.
- Commander's Strike no longer uses your Bonus Action.
- Commanding Presence from Tasha’s Cauldron of Everything is included.
- Disarming Attack, Distracting Strike, Goading Attack, Maneuvering Attack, Menacing Attack, and Precision Attack now work with any type of attack roll.
- Evasive Footwork now lasts until the end of your turn, not when you stop moving.
- Lunging Attack now lets you take the Dash action as a Bonus Action and adds the Superiority Die if you hit a creature after moving at least 10 feet in a straight line.
- Parry now allows you to add your Strength or Dexterity modifier to the damage reduction.
- Precision Attack now triggers from missing an attack roll, not before you know if the attack hit or not.
- Rally now uses your choice of Intelligence, Wisdom, or Charisma when determining the amount of Temporary Hit Points gained.
- Tactical Assessment from Tasha’s Cauldron of Everything is included.
Maneuvers are means that the Battle Master can use to enhance attacks or defense. Often they are powered by Superiority Dice.
Maneuvers[edit]
The maneuvers are presented in alphabetical order.
Ambush[edit]
Summary: Expend a Superiority Die to add its roll to a Stealth check or initiative roll.
Bait and Switch[edit]
Summary: Expend a Superority Die and some movement to exchange places with a willing creature on your turn. This does not provoke Opportunity Attacks. This buffs the AC of both of you.
Commander's Strike[edit]
Summary: On your turn, expend a Superiority Die and sacrifice one attack to enable an ally to use a Reaction to make a buffed attack.
Commanding Presence[edit]
Summary: Expend a Superiority Die to buff an Intimidation, Performance, or a Persuasion check.
Disarming Attack[edit]
Summary: Expend a Superiority Die when you hit with a weapon attack to cause the target of your attack to save (Strength) or drop an object you choose.
Distracting Strike[edit]
Summary: When you hit a creature, expend a Superiority Die to buff the Damage and buff the next attack against the creature (except by you).
Evasive Footwork[edit]
Summary: Expend a Superiority Die and move on your turn to buff your AC.
Feinting Attack[edit]
Summary: Expend a Superiority Die and a Bonus Action to buff your next attack roll and damage against a creature in reach.
Goading Attack[edit]
Summary: After hitting a creature, expend a Superiority Die to hinder that creature's attacks against other targets (Wisdom save to avoid).
Lunging Attack[edit]
Summary: Expend a Superiority Die and Bonus Action to Dash. If you then attack and hit a target, buff the damage.
Maneuvering Attack[edit]
Summary: After hitting a creature, expend a Superiority Die to allow an ally to use its Reaction to move and make an Opportunity Attack against the creature you hit.
Menacing Attack[edit]
Summary: After hitting a creature, expend a Superiority Die to force it to save (Wisdom) or be Frightened.
Parry[edit]
Summary: When damaged by another creature's melee attack, can use a Reaction and expend a Superiority Die to reduce the damage.
Precision Attack[edit]
Summary: If you miss an attack roll, expend a Superiority Die and add the result to possibly succeed on the attack.
Pushing Attack[edit]
Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and push the target (Strength save to avoid push).
Rally[edit]
Summary: Expend a Superiority Die and Bonus Action to grant an ally Temporary Hit Points.
Riposte[edit]
Summary: Use a Reaction to a creature missing you with an melee attack and expend a Superiority Die to immediately make a melee attack back with buffed damage.
Sweeping Attack[edit]
Summary: After hitting a creature with a melee attack, expend a Superiority Die to possibly extend the attack against a different, nearby creature.
Tactical Assessment[edit]
Summary: Expend a Superiority Die to buff a History or Investigation check.
Trip Attack[edit]
Summary: After hitting a creature with an attack, expend a Superiority Die to buff the damage and have a chance to knock the target Prone (Strength save to avoid).
Sources and Notes[edit]
- Jeremy Crawford, WotC RPG Team (September 2023). UA 2023 Player's Handbook Playtest 7. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause).
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