Manifestation Focus (5e Subclass)

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Author: Ghostwheel (talk)
Date Created: July 27 2019
Status: Complete
Editing: Clarity edits only please
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Manifestation Focus

More than a simple warrior, your mind's focus allows you to manifest psychic powers which aid you in your struggles.

Defensive Aptitude[edit]

At 3rd level, you gain one of the following features of your choice.

In addition, when you roll initiative and have no power points remaining, you regain a number of power points equal to your Wisdom modifier (minimum one).

Deflection Field[edit]

You gain the ability to cast the shield of faith spell on yourself by spending one power point.

Energy Adaptation[edit]

You gain the ability to cast the absorb elementsXGE spell by spending one power point.

Force Screen[edit]

You gain the ability to cast the shield spell by spending one power point.

Telepathic Strike[edit]

At 11th level, you gain one of the following features of your choice.

Brain Lock[edit]

By spending seven power points, you cause one target within 30 feet to make a Wisdom saving throw or fall into a daze, causing them to become incapacitated for one minute. At the end of their turn, they may make another Wisdom saving throw to attempt to end this effect. Creatures immune to psychic damage or with an Intelligence of less than 3 are immune to this effect.

Cranial Deluge[edit]

You gain the ability to cast mind spikeXGE by spending seven power points, except this does 12d8 damage instead of the normal amount of damage. If a target is killed by this damage, its head explodes, assuming it has one.

Ultrablast[edit]

You gain the ability to cast fireball by spending seven power points. Instead of the normal damage, this spell does psychic damage and requires an Intelligence saving throw to resist.

Psychokinesis[edit]

At 18th level, you gain one of the following features of your choice.

Control Object[edit]

You gain the ability to cast animate objects by spending thirteen power points.

Telekinetic Force[edit]

You gain the ability to cast telekinesis by spending thirteen power points, using your Wisdom as your spellcasting ability modifier.

Telekinetic Maneuver[edit]

You gain the ability to cast arcane hand by spending thirteen power points.



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Ghostwheel's Homebrew (347 Articles)
Ghostwheelv
AuthorGhostwheel +
Identifier5e Subclass +
RatingUndiscussed +
SummaryDespite your focus on your martial abilities, you have trained your mind to create various psychic phenomena. +
TitleManifestation Focus +