Marked (5e Condition)
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Creatures that have been marked find it difficult to attack those that did not mark them. A marked creature has disadvantage on attack rolls that do not target the creature that has marked them. If two or more creatures mark the same target, the target does not have disadvantage to attack any of them (though it does have disadvantage to attack any creature that has not marked it).
Some official examples of the marked condition include:
- Path of the Totem Warrior - Totemic Attunement - Bear: While you're raging, hostile creatures within 5 feet are marked by you and any other creature with this feature. An enemy is immune to your marked condition from this feature if it can't see or hear you or if it can't be frightened.
- Path of the Ancestral Guardian - Ancestral Protectors: While you're raging, the first creature you hit with an attack on your turn is marked by you until the start of your next turn. If a creature you mark in this way hits a creature other than you, that creature has resistance to the damage dealt by the attack. The effect on the target ends if your rage ends early.
- Cavalier - Unwavering Mark: When you hit a creature with a melee weapon attack, that creature is marked by you as long as it remains within 5 feet of you. This effect ends early if you are incapacitated, you die, or if someone else marks the target. In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack's weapon deals extra damage to the target equal to half your fighter level. Regardless of the number of creatures you mark, you can make this special attack a number of times equal to your Strength modifier (a minimum of once), and you regain all expended uses of it when you finish a long rest.