Master Initiator (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: 24th December 2013
Status: Finished
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Master Initiator [General] Despite being a bard, you know are a very distinguished practitioner of the Diamond Mind discipline.Prerequisites: Practiced Initiator, Expert InitiatorBenefit: The initiator bonus granted by practiced initiator improve to +12. Additionally you can switch stance as a free action once per hour. Normal: The bonus granted by this feat is still limited in the same way as the original feat.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

Leziad's Homebrew (4427 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisitePracticed Initiator + and Expert Initiator +
RatingUndiscussed +
SummaryIncrease your initiator capabilities beyond what you normal thought you could do without taking sublime classes. +
TitleMaster Initiator +
TypeGeneral +