Materialization Affinity (5e Subclass)
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You focus on drawing the very essence of your the spirits you might normally summon.
At level 3, by focusing intensely for one minute, you can draw the very essence of your spirits. At the end of one minute, you materialize a wad of ectoplasm in one hand, and while you hold it increase your AC by 2 as though you were holding a shield. When activating this feature, choose one of the following forms of essence: destructive essence, healing essence, or protective essence. You may drop the essence into an unoccupied square adjacent to you without using your action, or throw it up to 20' away from you into an unoccupied square as an action, upon which the following effect occurs:
- Destructive essemce: Force all enemies within 10' of the dropped essence to make a Dexterity save equal to your spiritualism save or they take 2d8 + your Charisma modifier force damage, with half the damage on a successful save. This damage increases by an additional 2d8 at levels 5, 11, and 17.
- Healing essence: All allies within 10' of the dropped essence heal for 3d6 + your Charisma modifier hit points. Increase the healing by 1d6 at levels 5, 11, and 17.
- Protective essence: Choose one ally within 10' of the dropped essence. They gain the effect of the heroism spell as though you had cast it on them, with Charisma being your spellcasting ability modifier (and you must maintain concentration as normal for the spell). You may choose an additional creature at levels 5, 11, and 17.
You regain the use of this ability when you finish a short or long rest.
When you reach 7th level you learn the absorb elements and shield, and may cast one of these once while you are holding the spirit essence. You regain the use of this ability upon finishing a short rest.
Upon reaching level 12, your ability to master the essence you conjure increases. When you throw or drop your essence, choose one of your spirits that has not been conjured yet. It is summoned where you threw or dropped the essence.
When you reach level 18, you can gather the essence of spirits in a heartbeat. Once per long rest, you may use the Draw Essence feature as an action. This feature ignores the once per short rest restriction of Draw Essence.