Maximize Potential (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 9-6-19
Status: Complete
Editing: Clarity edits only please
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Maximize Potential
Crazy Gadget (Boost)
Level: 6
Prerequisite: Needs two Crazy Gadget maneuvers
Initiation Action: Swift
Range: Touch
Target: One consumable
Duration: 1 round or until discharged
Saving Throw: None

With a drop of chemical X, you supercharge your espresso. One shot of this and you will never sleep again.

You enhance a potion or an alchemical weapon to have the maximum possible effect as if affected by Maximize Spell. If the item has a caster level, the caster level becomes your initiator level if higher. The item must be used within 1 round, or the effect is wasted. It does not function on maneuvers that act like consumables such as maneuvers from this discipline, but it can augment any consumables used in the process.


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Eiji-kun's Homebrew (5605 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
DisciplineCrazy Gadget +
Identifier3.5e Maneuver +
Level6 +
RatingUndiscussed +
SummaryYou enhance one consumable to have the maximum possible effect. +
TitleMaximize Potential +
TypeBoost +