Merenpthian Paragon (3.5e Racial Paragon Class)

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Author: Neostar (talk)
Date Created: July 2021
Status: Finished
Editing: Clarity edits only please
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Merenpthian Paragon[edit]

Making a Merenpthian Paragon[edit]

Merenpthian paragons have the following game statistics.

Abilities: For the Merenptians who remain to live in the desert cities, it is advisable to have a good Constitution. Few Merenpthians combatants use their strength, they prefer cunning and precision, so combatants are trained for their Dexterity and not for their Strength. Wisdom is only useful for people who are priests and oracles who are in great number, they are also the rare loyal and devoted people of this race. The other spellcasters are bards or sorcerers who use their Charisma and particularly violent magic. We can therefore say that culturally, Merenpthians are oriented towards Dexterity, Constitution, and Charisma.

Races: Must be a Human, Merenpthian

Alignment: Any

Table: The Merenpthian Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +0 +0 +0 +2 Reject Curse +1 level of spellcaster
2nd +1 +0 +0 +3 Bonus Feat +1 level of spellcaster
3rd +2 +1 +1 +3 Ability Boost, True Sand Walker +1 level of spellcaster

Class Skills (4 + Int modifier per level, ×4 at 1st level)
The merenpthian paragon can choose any eight skills as class skills. (Knowledge skills must be selected individually.).

Class Features[edit]

All of the following are class features of the Merenpthian paragon class.

Weapon and Armor Proficiency: Merenpthian paragons are proficient with all simple weapons and all light armors.

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the racial paragon class level.

Reject Curse (Ex): At 1st level, a Merenpthian inscrease his racial bonus to saving throw against Curse by his level in this racial paragon class.

Bonus Feat (Ex): At 2nd level, a Merenpthian paragon gains a bonus feat. He must choose a General, Fighter or Racial feat.

Ability Boost (Ex): At 3rd level, a Merenpthian paragon increase one of his Ability Score by 2 points.

True Sand Walker (Ex): At the 3rd level, he becomes a true sand walker as were his ancestors before him. He becomes so accustomed to the hot and dry conditions that all DC from his Curse of the Sand Walker racial ability rises by 10. But in counterpart, he gains a bonus of +4 in all Fortitude saving throw againt natural thirst and hunger. (This bonus disapear if he is in cold climate).



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