Miasmist (5e Subclass)
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While most poisons are liquid or solid, you learn through your strange internal metabolism to convert your poison into gas.
Upon choosing the Miasmist Track, you gain the ability to forcibly expel some of the poison in your body by spending two poison point as an action. If you do so, you may choose the middle or a corner of the square you are located in, and cause all creatures within 5 feet of that location (except for yourself) to make a Constitution saving throw. On a failed save, creatures within the area take poison damage equal to that of your Envenom Weapon ability. On a successful save, creatures take half as much damage. You may spend additional poison points on this ability, every point increased the radius of this ability by 5 feet. When you receive the Tainted Miasma ability, creatures who fail their save against this ability also suffer the chosen effect.
In order for your poisons to remain effective, you learn to concentrate them more readily than other toxic adepts. At 7th level, add your Constitution modifier to damage from Toxic Cloud and the Poison Spray cantrip.
Furthermore, at the end of a long rest you can prepare up to six bizarre concoction from your own bodily fluids. Creatures who drink of this concoction who are in the area of your Toxic Cloud ability suffer no effects whatsoever on a successful save, and are treated as though they had succeeded on the save on a failed save. This lasts until you complete a long rest.
When you have reached 13th level, you can leave a toxic trail behind you as you move. As an action you may spend four poison points to increase your movement speed by 10 feet until the end of your turn and release your Poison Cloud in all adjacent squares, continuing to release this while you move until the end of your turn. The thick fog momentarily blocks view of you, meaning that movement upon activating this ability does not prompt opportunity attacks until the end of your turn.
At 18th level, your poison cloud is so thick that creatures do no see you well when you activate it. When you activate Poison Cloud or Blight Trail, you may spend an additional two poison points. If you do, you are heavily obscured from all creatures until the end of your next turn.