You give up your familiar and some of your spellcasting ability to become better at fighting.
Class: Sorcerer, Wizard
Replaces: If you choose this alternate class feature, you do not gain a familiar. In addition, you can cast 1 less spell per day per spell level, with a minimum of 1.
Benefit: You now gain a full base attack bonus, as well as gain proficiency with all martial weapons.
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The Dire Reverend's Homebrew (Links in italics are adopted articles)
|The Dire Reverendv
|| Bleach D20
| Classes & ACFs
|| Militant Spellcaster, Spellcasting Lifedrinker, Unarmored Duskblade, Undead Paragon, Boneclaw Hybrid, Undead Soul Eater, Unevasive, Wand Wizard, Whiteguard
| Feats, Flaws, Traits
|| Adaptive Weapon, Advanced Spiked Chain Proficiency, Armorless Warforged, Bundle of Terror, Deathless Energy Drain Immunity, Emo Vampire, Expendable Familiar, Hungry Hungry Construct, Incognito Undead, Increased Monk AC, Independent Mage of the Arcane Order, Missing Hand Replacement, Necessary Evil, Painful Energy Charge, Persistent Shapechange Attack, Reloading Finesse, Sharp Teeth, Shoulder Riding, Simply Exotic, Spell-Like Imbuing, Jump
|| AC Scouter, Battle Sai, Chained Weapon, Cloak of Vampiric Protection, Contracting, Disguised Weapon, Expanding, F.U.E.L., Hair Dryer, Infinite Ammunition, Long Fall Boots, Merciful Crystal, Orb of Power Amplification, Wizard's Wand
| Creatures,Races & Templates
|| Awakened Avian, Awakened Bat, Awakened Ferret, Beeforged, Child, DR Variant, Dire Reverend Vampire, Draconic Kobold, Kitten of Endless Decanters, Redeemed Undead, Slaymate, Technoplush, Unhallowed Minion, Werecorgi
|| Binding Pact, Energy Charge, Revised, Vampiric Protection, Jump Speed
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