Mine (3.5e Equipment)

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Author: Franken Kesey (talk)
Date Created: 03/14/19
Status: Fin
Editing: In talk page.
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Mine

Exotic Two-Handed Ammunition

Cost: see text gp
Damage (Small): see text
Damage (Medium)1: see text
Critical:
Range Increment: 15'
Weight2: 5-45 lbs
Type3: see text
HP4: 5-25
Hardness: 10

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

Explosive Features (Ex): All Mine explosives deal a mixture of piercing, force and sonic damage (unless noted otherwise); this is denoted as “explosive damage” below. All creatures can attempt a Reflex save (DC10) to reduces the initial damage by half, and negates any secondary effects. All explosives blown away creatures within the primary blast radius.

Creatures with resistance or immunity to piercing, force or sonic damage can reduce damage by 1/3 total (in addition to the Reflex save). There is no difference if they have resistance or immunity, or more than one type.

A high explosive mine. This is armed as a full-round action, and is triggered when more than 10lbs of force is put on top of it (or can be linked to a detonator). The mine does explosive damage in a 15’ radius.

The exact amount of damage (and its price) varies. The cost is 60 gp for every 1d8 points of explosive damage, to a maximum of 10d8 at 600 gp. Every 1d8 points of damage increases weight by 4lbs and HP by 2. Damage done by a mine counts as siege damage for the purposes of interacting with fortifications, spells, and other effects.

Craft (Explosives): Engineers with the craft (explosives) skill can craft mines.


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Facts about "Mine (3.5e Equipment)"
AuthorFranken Kesey +
ClassAmmunition +
Costsee text gp +
Critical+
Damagesee text +
Damage Typesee text +
Hardness10 +
Hit Points5-25 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range15 +
RatingUndiscussed +
SizeTwo-Handed +
TitleMine +
Weight5-45 +