Mist Cone (3.5e Maneuver)

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Author: Zhenra-Khal (talk)
Date Created: 9/17/2017
Status: Complete
Editing: Clarity edits only please
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Mist Cone
Veiled Knight (Boost)
Level: 5
Prerequisite: Four Veiled Knight maneuvers, one of which must be a Strike
Initiation Action: Swift action
Range: 0
Target: Self
Duration: End of turn
Saving Throw: None


When you initiate this Boost, the next single-target Veiled Knight Strike you initiate affects all targets within a cone; If you don't initiate a Strike from the Veiled Knight discipline before the end of your turn, this maneuver is lost without effect. The length of this cone is 5ft per maneuver level, so a 2nd-level Strike will produce a 10ft cone.

Targets are entitled a Reflex save to avoid the effect; The DC for this save is equal to 10 + the level of the Strike used + your Intelligence modifier. Otherwise, targets struck are subject to all effects of the strike, such as energy damage, dispelling and the like. However, the Strike suffers a -5 penalty to Initiator level for the purposes of determining its effects.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesVeiled Knight

Article BalanceVery High +
AuthorZhenra-Khal +
DisciplineVeiled Knight +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryChange your next Strike into a Cone-shaped effect. +
TitleMist Cone +
TypeBoost +