Mobile Blender (3.5e Optimized Character Build)
From Dungeons and Dragons Wiki
| |||||||||
| |||||||||
| |||||||||
Rate this article Discuss this article |
Contents
Introduction[edit]
Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury.
References[edit]
- Unearthed Arcana
- Complete Adventurer
- Complete Scoundrel
- Complete Champion
- Tome of Battle
- Player's Handbook 2
- Dungeonscape
- Champions of Ruin
- Races of Faerun
Game Rule Components[edit]
Skill Tricks[edit]
- Collector of Stories (for use with Knowledge Devotion)
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 12 16 14 14 8 14
Race (Templates): Strongheart Halfling
Flaws: Any two
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Rogue 1 | +0 | +0 | +2 | +0 | Craven, Martial Study (Shadow Blade Technique), Martial Stance (Island of Blades), Shadow Blade | Sneak Attack +1d6, Trapfinding | |
2nd | Scout 1 | +0 | +0 | +4 | +0 | Skirmish +1d6/+1 AC | ||
3rd | Scout 2 | +1 | +0 | +5 | +0 | Weapon Finesse | Battle Fortitude +1, Uncanny Dodge | |
4th | Scout 3 | +2 | +1 | +5 | +1 | Fast Movement +10, Skirmish +1d6/+1 AC, Trackless Step | ||
5th | Cloistered Cleric 1 | +3 | +3 | +5 | +3 | Knowledge Devotion, Law Devotion, Travel Devotion | Turn Undead | |
6th | Scout 4 | +3 | +3 | +6 | +3 | Swift Ambusher, Improved Skirmish | Skirmish +2d6/+1 AC | Build begins to come into its own |
7th | Rogue 2 | +4 | +3 | +7 | +3 | Evasion | ||
8th | Rogue 3 | +5 | +4 | +7 | +4 | Skirmish +2d6/+2 AC, Sneak Attack +2d6, Penetrating Strike | ||
9th | Rogue 4 | +6 | +4 | +8 | +4 | Two-Weapon Fighting | Improved Uncanny Dodge | |
10th | Rogue 5 | +6 | +4 | +8 | +4 | Skrimish +3d6/+2 AC, Sneak Attack +3d6 | ||
11th | Rogue 6 | +7 | +5 | +9 | +5 | |||
12th | Rogue 7 | +8 | +5 | +9 | +5 | Martial Stance (Assassin's Stance) | Skirmish +3d6/+3 AC, Sneak Attack +4d6 | |
13th | Rogue 8 | +9 | +5 | +10 | +5 | |||
14th | Rogue 9 | +9 | +6 | +10 | +6 | Skirmish +4d6/+3 AC, Sneak Attack +5d6 | ||
15th | Rogue 10 | +10 | +6 | +11 | +6 | Combat Reflexes, Vexing Flanker | ||
16th | Rogue 11 | +11 | +6 | +11 | +6 | Skirmish +4d6/+4 AC, Sneak Attack +6d6 | ||
17th | Rogue 12 | +12 | +7 | +12 | +7 | |||
18th | Rogue 13 | +12 | +7 | +12 | +7 | Improved Two-Weapon Fighting | Skirmish +5d6/+4 AC, Sneak Attack +7d6, Opportunist | |
19th | Rogue 14 | +13 | +7 | +13 | +7 | |||
20th | Rogue 15 | +14 | +8 | +13 | +8 | Skirmish +5d6/+5 AC, Sneak Attack +8d6 |
At level 20: Scout 4 / Cleric 1 / Rogue 15
Items of Note[edit]
- Skirmisher Boots (Magic Item Compendium) allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.
- A Nightstick (Libris Mortis) or a Reliquary Holy Symbol (Magic Item Compendium) will give you extra turn attempts with which to fuel your domain devotions
Highlights[edit]
- Level 6 DPR with two +1 short swords
- Attack: 3 (BAB) + 3 (Law Devotion) + 2 (Flanking) - 2 (Two-Weapon Fighting) + 1 (Size) + 1 (Magic) + 1 (Knowledge Devotion) + 4 (Dexterity) = +13/+13
- Damage: 1d4 (Base) + 4 (Shadow Blade) + 1 (Magic) + 6 (Craven) + 1d6 (Sneak Attack) + 2d6 (Skirmish) + 2d6 (Improved Skirmish) + 1 (Knowledge Devotion) = 1d4+5d6+12
- DPR vs. AC 19 is 48
- Assumed stats at level 20:
- Dex: 16 (Base) + 2 (Racial) + 5 (Level) + 6 (Item) + 5 (Tome) = 34 (+12)
- Attack Bonus: 14 (BAB) + 12 (Dex) + 5 (Magic) + 4 (Vexing Flanker) + 1 (Knowledge Devotion) + 7 (Law Devotion) - 2 (Two-Weapon Fighting) + 1 (Size) = +42/+42/+37/+37/+32/+32
- Damage: 1d4 (Shortsword) + 5d6+5 (Magic) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 8d6 (Sneak Attack) + 2d6 (Assassin's Stance) + 20 (Craven) + 1 (Knowledge Devotion) + 12 (Shadow Blade) = 1d4+22d6+38
- Total damage per attack comes out to 117.5 (on average). Should all attacks hit, that's 705 damage, or 587.5 damage when weighted against an AC of 40.
Combat Sequence[edit]
- Activate Travel Devotion on one round, Law Devotion on another
- Keep moving and dealing damage with full attacks using Travel Devotion to move as a swift action
Further Optimization[edit]
- Pick up a wand of Divine Favor and Divine Power to boost your attack and damage
- Add the Sword of Subtlety's effects to your weapon to boost your attack and damage by four
- The Dash feat can replace the level of cleric.
- Check out the Basic Combat Rogue Guide for more suggestions on items and the like
Limitations[edit]
- Creatures immune to sneak attack and skrimish will reduce overall damage considerably
DM Counters[edit]
- Defenses apart from AC (illusions, concealment, etc)
- Use AoOs to your advantage to grapple the character
Variants[edit]
- Replace Opportunist with Extra Turning for more turn attempts, Crippling Strike for Strength damage, or Weapon Focus for a bonus to attack rolls.
Back to Main Page → 3.5e Homebrew → Character Optimization
Ghostwheelv |
---|
Facts about "Mobile Blender (3.5e Optimized Character Build)"
Article Balance | Very High + |
Author | Ghostwheel + |
Final Class Progression | Scout 4 / Cleric 1 / Rogue 15 + |
Identifier | 3.5e Optimized Character Build + |
Race | Strongheart Halfling + |
Rated By | Aarnott + and MisterSinister + |
Rating | Rating Pending + |
Summary | Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury. + |
Title | Mobile Blender + |