Mobile Blender (3.5e Optimized Character Build)

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Author: Ghostwheel (talk)
Date Created: June 26, 2010
Status: Complete
Editing: Clarity edits only please
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File:Shadow Blade Halfling.jpg
"Judge me by my size, do you?"

Introduction[edit]

Being constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury.

References[edit]

  • Unearthed Arcana
  • Complete Adventurer
  • Complete Scoundrel
  • Complete Champion
  • Tome of Battle
  • Player's Handbook 2
  • Dungeonscape
  • Champions of Ruin
  • Races of Faerun

Game Rule Components[edit]

Skill Tricks[edit]

  • Collector of Stories (for use with Knowledge Devotion)

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 12 16 14 14 8 14

Race (Templates): Strongheart Halfling

Flaws: Any two

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Rogue 1 +0 +0 +2 +0 Craven, Martial Study (Shadow Blade Technique), Martial Stance (Island of Blades), Shadow Blade Sneak Attack +1d6, Trapfinding
2nd Scout 1 +0 +0 +4 +0 Skirmish +1d6/+1 AC
3rd Scout 2 +1 +0 +5 +0 Weapon Finesse Battle Fortitude +1, Uncanny Dodge
4th Scout 3 +2 +1 +5 +1 Fast Movement +10, Skirmish +1d6/+1 AC, Trackless Step
5th Cloistered Cleric 1 +3 +3 +5 +3 Knowledge Devotion, Law Devotion, Travel Devotion Turn Undead
6th Scout 4 +3 +3 +6 +3 Swift Ambusher, Improved Skirmish Skirmish +2d6/+1 AC Build begins to come into its own
7th Rogue 2 +4 +3 +7 +3 Evasion
8th Rogue 3 +5 +4 +7 +4 Skirmish +2d6/+2 AC, Sneak Attack +2d6, Penetrating Strike
9th Rogue 4 +6 +4 +8 +4 Two-Weapon Fighting Improved Uncanny Dodge
10th Rogue 5 +6 +4 +8 +4 Skrimish +3d6/+2 AC, Sneak Attack +3d6
11th Rogue 6 +7 +5 +9 +5
12th Rogue 7 +8 +5 +9 +5 Martial Stance (Assassin's Stance) Skirmish +3d6/+3 AC, Sneak Attack +4d6
13th Rogue 8 +9 +5 +10 +5
14th Rogue 9 +9 +6 +10 +6 Skirmish +4d6/+3 AC, Sneak Attack +5d6
15th Rogue 10 +10 +6 +11 +6 Combat Reflexes, Vexing Flanker
16th Rogue 11 +11 +6 +11 +6 Skirmish +4d6/+4 AC, Sneak Attack +6d6
17th Rogue 12 +12 +7 +12 +7
18th Rogue 13 +12 +7 +12 +7 Improved Two-Weapon Fighting Skirmish +5d6/+4 AC, Sneak Attack +7d6, Opportunist
19th Rogue 14 +13 +7 +13 +7
20th Rogue 15 +14 +8 +13 +8 Skirmish +5d6/+5 AC, Sneak Attack +8d6

At level 20: Scout 4 / Cleric 1 / Rogue 15

Items of Note[edit]

  • Skirmisher Boots (Magic Item Compendium) allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.
  • A Nightstick (Libris Mortis) or a Reliquary Holy Symbol (Magic Item Compendium) will give you extra turn attempts with which to fuel your domain devotions

Highlights[edit]

  • Level 6 DPR with two +1 short swords
    • Attack: 3 (BAB) + 3 (Law Devotion) + 2 (Flanking) - 2 (Two-Weapon Fighting) + 1 (Size) + 1 (Magic) + 1 (Knowledge Devotion) + 4 (Dexterity) = +13/+13
    • Damage: 1d4 (Base) + 4 (Shadow Blade) + 1 (Magic) + 6 (Craven) + 1d6 (Sneak Attack) + 2d6 (Skirmish) + 2d6 (Improved Skirmish) + 1 (Knowledge Devotion) = 1d4+5d6+12
      • DPR vs. AC 19 is 48
  • Assumed stats at level 20:
    • Dex: 16 (Base) + 2 (Racial) + 5 (Level) + 6 (Item) + 5 (Tome) = 34 (+12)
    • Attack Bonus: 14 (BAB) + 12 (Dex) + 5 (Magic) + 4 (Vexing Flanker) + 1 (Knowledge Devotion) + 7 (Law Devotion) - 2 (Two-Weapon Fighting) + 1 (Size) = +42/+42/+37/+37/+32/+32
    • Damage: 1d4 (Shortsword) + 5d6+5 (Magic) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 8d6 (Sneak Attack) + 2d6 (Assassin's Stance) + 20 (Craven) + 1 (Knowledge Devotion) + 12 (Shadow Blade) = 1d4+22d6+38
      • Total damage per attack comes out to 117.5 (on average). Should all attacks hit, that's 705 damage, or 587.5 damage when weighted against an AC of 40.

Combat Sequence[edit]

  • Activate Travel Devotion on one round, Law Devotion on another
  • Keep moving and dealing damage with full attacks using Travel Devotion to move as a swift action

Further Optimization[edit]

  • Pick up a wand of Divine Favor and Divine Power to boost your attack and damage
  • Add the Sword of Subtlety's effects to your weapon to boost your attack and damage by four
  • The Dash feat can replace the level of cleric.
  • Check out the Basic Combat Rogue Guide for more suggestions on items and the like

Limitations[edit]

  • Creatures immune to sneak attack and skrimish will reduce overall damage considerably

DM Counters[edit]

  • Defenses apart from AC (illusions, concealment, etc)
  • Use AoOs to your advantage to grapple the character

Variants[edit]

  • Replace Opportunist with Extra Turning for more turn attempts, Crippling Strike for Strength damage, or Weapon Focus for a bonus to attack rolls.



Back to Main Page3.5e HomebrewCharacter Optimization


Ghostwheel's Homebrew (373 Articles)
Ghostwheelv
Article BalanceVery High +
AuthorGhostwheel +
Final Class ProgressionScout 4 / Cleric 1 / Rogue 15 +
Identifier3.5e Optimized Character Build +
RaceStrongheart Halfling +
Rated ByAarnott + and MisterSinister +
RatingRating Pending +
SummaryBeing constantly on the move allows you to combine sneak attack with skirmish to become a blender of fury. +
TitleMobile Blender +