Mystic Arts Synthesis (3.5e Feat)

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Author: Ghostwheel (talk)
Date Created: May 25 2019
Status: Complete
Editing: Clarity edits only please
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Mystic Arts Synthesis [General] Prerequisites: Must be able to cast 3rd-level arcane spells, must be able to cast 3rd-level divine spellsBenefit: As a full round action, you may cast two spells at the same time, though each must be derived from a different class that has a different type of magic (such as the wizard who has arcane magic, and a cleric who has divine magic), and each must be at least two levels lower than the maximum spell level you know gained from the respective class. Each spell must use a standard action to cast normally. Example: If a character with 9 levels in wizard and 5 levels in cleric takes this feat, they could spend a full round action to cast a 3rd-level wizard spell, and a 1st-level cleric spell at the same time.Special: This feat can be changed to allow any two powers or spells of classes that are similar to spellcasting together. For example, you could allow one of the classes to be psionic in nature, or an invocation derived from the warlock class.



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Ghostwheel's Homebrew (341 Articles)
Ghostwheelv
Article BalanceVery High +
AuthorGhostwheel +
Identifier3.5e Feat +
PrerequisiteMust be able to cast 3rd-level arcane spells + and must be able to cast 3rd-level divine spells +
Rated ByFoxwarrior +
RatingRating Pending +
SummaryYou can combine your mystic powers to level the field with a variety of effects at the same time. +
TitleMystic Arts Synthesis +
TypeGeneral +