Necrotic Healing (3.5e Feat)

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: the bluez in the dungeon (talk)
Date Created: 09/02/2022
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Necrotic Healing [General] Touching the wounded bandit with the promise of mercy, the cleric smirked as the man died under the effects of its healing spell.Prerequisites: Knowledge (the planes) 4 ranks, Spell Focus (necromancy) or the ability to spontaneously cast cure or inflict spellsBenefit: Through careful study, scholars have learned to invert negative and positive energy to produce the opposite form of energy. In truth, it's the same type of flow, just in different directions. Casters that specialize in necromancy appreciate this approach to channeling energy.

All spells from the Healing subschool count as Necromancy spells for you. You may use cure and inflict spells with greater flexibility: at your option, you may use cure spells to harm the living or heal the undead, and inflict spells to harm undead and heal the living.



Back to Main Page3.5e HomebrewCharacter OptionsFeats

the bluez in the dungeon's Homebrew (739 Articles)
the bluez in the dungeonv
Article BalanceHigh +
Authorthe bluez in the dungeon +
Identifier3.5e Feat +
PrerequisiteKnowledge (the planes) 4 ranks + and Spell Focus (necromancy) or the ability to spontaneously cast cure or inflict spells +
RatingUndiscussed +
SummaryUse positive energy through necromancy +
TitleNecrotic Healing +
TypeGeneral +