Net Launcher (3.5e Maneuver)
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Crazy Gadget (Strike) | |
Level: | 1 |
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Initiation Action: | Standard |
Range: | 20 ft increment |
Target: | One creature within one size category of you |
Duration: | Instantaneous |
Saving Throw: | Reflex partial; see text |
You've got this in the bag. Well, the net anyway.
You pull a net from your bag and throw it, entangling your opponents. Make a ranged touch attack with a range increment of 20 ft. Oh a successful hit the tangle is entangled. This in all ways behaves as a net except the range is longer and the trailing rope is 20 ft long. When the net is escaped or broken, the net vanishes into harmless debris.
In addition to its normal use it can be set as a trap in a 10 ft square that goes off when stepped on, with a Reflex save to avoid being affected by a successful net attack, affecting however many creatures in the area when the trap goes off. The DC is 11 + Intelligence modifier. This trap is not inherently hidden, and you can make a Disguise or Survival check over the course of 1 minute as the DC as the Search DC needed to hide it. As long as the trap persists, your maneuver remains expended even if refreshed and you are unable to change it out.
If a net is used as a component the trap persists until triggered, and you are free to refresh this maneuver.
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