Null Teleport Zone (3.5e Spell)

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Author: Aarnott (talk)
Date Created: 16:02, 13 January 2012 (UTC)
Status: Complete
Editing: Clarity edits only please
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Null Teleport Zone
Level: Sorcerer/Wizard 4
Components: V, S
Casting time: See Text
Range: Touch
Target: Touched object
Duration: Permanent
Saving Throw: No
Spell Resistance: No

Note: This spell is meant to be used in a campaign setting that uses the Warp spell.

The spell is cast on a fixed location and results in an "anti-anchor". This functions in all the same ways as an anchor point, but instead prevents teleportation rather than assisting it. This is the permanent effect provided by the spell. The anti-anchor prevents anchor points from being created in the area in addition to its ability to disable teleportation effects. It can be removed and strengthened in the same way that an anchor point can.

In addition to blocking teleportation effects, this spell also completely blocks extradimensional travel within the area. Once a null teleport zone is in place, extradimensional travel into or out of the area is not possible. Forms of movement barred include astral projection, blink, dimension door, ethereal jaunt, etherealness, gate, maze, plane shift, shadow walk, teleport, Warp and similar spell-like or psionic abilities.

The casting time of this spell is determined by the radius of the resulting null teleport zone. If there are any anchor points in the area the resulting null teleport zone would inhabit, the spell fails at the end of the casting and the caster knows the direction of the anchor point, but not its exact location.

Table: Null Teleport Casting Time
Area radius Casting time
20 ft. 15 minutes
50 ft. 1 hour
100 ft. 4 hours
250 ft. 1 day

Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorAarnott +
ComponentV + and S +
Identifier3.5e Spell +
LevelSorcerer/Wizard 4 +
RangeTouch +
RatingUnrated +
SchoolSRD:Abjuration School +
SummaryA teleport variant with significantly less tactical utility. +
TitleNull Teleport Zone +