Orq Least Gate Knight (3.5e NPC)
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Orq Gate Knight 3 | |
NE Medium Humanoid (Orc) | |
Init/Senses | +0/Darkvision 60ft; Listen +2, Spot +2 |
Languages | Common, Orc |
AC | 19 (+8 armor, +1 NLDB), touch 11, flat-footed 19 |
hp | 60 (3d12+25 HD) |
Fort/Ref/Will | +7/+2/+4 (+2 vs gazes) |
Speed | 30 ft. |
Melee | +1 Falchion +8 melee (2d4+7, 18-20/x2) or |
Melee | +1 Spiked Gauntlet +8 melee (1d4+5, 20/x2) |
Ranged | +1 Javalin +4 ranged (1d6+5, 20/x2) or |
Ranged | +1 Net +0 ranged touch (entangle) |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +3/+7 |
Atk Options | Dark Blow, Sacrifice |
Special Actions | Dark Blow, Sacrifice |
Combat Gear | Potion of Cure Moderate Wounds |
Abilities | Str |
SQ | Ferocity, Houserule Traits, |
Feats | Toughness, Eiji (extra), Born Tough (1st), Power Attack (3rd), Endurance (bonus 3) |
Skills | (ToP Skills) Animal Handling (Cha, 6) +8, Concentration (Wis, 6) +10, Healing (Cha, 6) +8, Intimidation (Cha/Str, 6) +12 |
Possessions | combat gear plus Greatsword +1, Spiked Gauntlet +1, Javalin +1 x5, Tome Full Plate, Backpack, Flint & Steel, Mwk Skill Tools (Animal Handling, Concentration, Healing, Intimidation), Mwk Potion Belt, Net, Sundark GogglesRotD, Waterskin |
Dark Blow (Su): The Gate Knight knows that his life means power. By injuring himself, he gains strength. As part of an attack a Gate Knight can take 1 hp lethal damage which bypasses all DR to himself up to a number of hit points equal to his class level, and in turn gain a bonus equal to twice that amount on weapon damage rolls on the attack. For example, a level 15 Gate Knight can subtract 15 hp and deal +30 damage.
Ferocity (Ex): Once per day, if an orq is reduced to -1 hp or lower they immediately can take a standard action before suffering from the effects of hit point loss.
Light Sensitivity (Ex): Orqs work as dusk and dawn, at night, or within the shadows of caves. Orqs are dazzled in bright sunlight or within the radius of a daylight spell.
However, the orq's sundark goggles negate this weakness.
Sacrifice (Sp): At will- life's/death's edge, shadow's hunger. Saving throws are Wisdom based (DC 12+level).
Houserule Traits: The orq lesser assassin is using the Tome of Prowess, New Level-Dependent Benefits, and Better Hit Points rules. They also get an extra feat at first level.
Item Notes: The following are specific notes about items.
- The Masterwork Potion Belt holds 6 potions, which may be drawn as a free action.
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