PF1e Feats/High Balance
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High Balance Feats[edit]
| Name | Type | Description | Prerequisites |
|---|---|---|---|
| Aether Student | General | You gain a +2 bonus on caster level vs SR when casting aether spells, and may select aether as an element for feats. | Arcane School or School Focus with the Aether elemental school. |
| Bladed Grace | Combat | You gain a +1 shield bonus to AC and you Dexterity bonus to damage when wielding a light piercing or slashing weapon in one hand | Weapon Finesse, Weapon Focus (any light piercing or slashing Weapon) |
| Blood Transmuter | General | You gain access to blood magic which can replicate many transmutation spells. | must be able to cast spells of 4th level or above., Sanguimancy |
| Bound Hand | General | This feat needs a summary. | Possessed Hand |
| Cerebral Pressure | General | While using unleash mind you cause the head of nearby creatures to explodes. | Unleash Mind, must be able to cast 5th level spells. |
| Chain Finesse | Fighter | You gain the benefit of Weapon Finesse with most chain weapons. | Weapon Finesse |
| Decisive Strike | Combat | You make a single attack, which easily deals sneak attack and deals extra precision damage. | BAB +6, Sneak Attack +1d6 |
| Dragon Thrust | Combat, Panache | Use panache to covert your precise strike damage attacks to energy damage. | Precise Strike deed, Spellcraft 5 ranks |
| Dynamo Slugger | Combat | You gain several abilities when using unarmed strike with advanced prosthetic limbs. | Humanoid type, Constructed Limb class feature, or Improved Unarmed Strike and a grafted clockwork arm. |
| Dynastic Heritage | Racial | You gain an additional hit point per level and an additional dhampir ability. | 1st level only, Dhampir race. |
| Electrified Flight | General | You gain a fast electromagnetic flight by expending a spell with the electricity descriptor. | Must be able to cast an electricity spell of 2nd level or higher. |
| Forcefield Acclimation | General | You can use a personal forcefield constantly without being sickened or nauseated. | Must have been exposed to a Personal Forcefield |
| Gallant's Grace | Combat | You add half your cavalier’s class level to damage rolls when using a weapon with weapon finesse while adding your Strength to damage. | Weapon Finesse |
| Holy Touch | General | You can damage evil outsider with lay on hand and may stagger those damaged by your lay on hand. | Lay on Hand |
| Implement Gunnery | Combat | You can fire occultist spells or focus power through a firearm selected as an implement. | Proficiency with firearms, Implement class feature |
| Implement Invocation | General | You double the damage granted by intense focus and gain the ability to fire a lesser form of your energy ray at-will. | Intense Focus resonant power or Elementalist Focus |
| Implement Prosthesis | General | You may use a prosthetic limb as one of your implement. | Transmutation Implement class feature |
| Keg Thrower | General | You can throw greater splash weapon even if you are not large, and add your Strength modifier as a bonus on damage of the initial impact. | Str 15 or throw anything class feature |
| Ki Dash | General | You may spend ki to make a bladed dash. | Ki Pool, BAB +4 |
| Leaping Strike | Combat | You may make an acrobatics check against an enemy AC to gain a bonus on attack roll and deal additional damage on a single attack. | Acrobatic 7 ranks, Vital Strike |
| Mystic Judgement | General | You can empower your spellcasting further with your judgment. | Judgement class feature |
| Patron Havoc | General | Patron class feature | |
| Prodigious Bloodline | General | You count as two levels higher for your bloodline powers and you add +1 to the caster level of your bloodline spells. | Sorcerer Bloodline |
| Quicken Focus Power | General | You are able to activate a focus power as a swift action by doubling its mental focus cost. | Focus Power class feature, character level 7th |
| Sharpen Blade | Combat | You greatly improves the the effectiveness of sharpening a weapon with a wetstone. | BAB +1, Craft (weapons) 1 rank |
| Soul Steal | General | You can channel negative energy to harm the living, and doing so heals you. | Necromantic Bond |
| Spear Arm | Combat | You can use a basic spear as a one-handed weapon. If used one-handed it gains reach during your turn. | Weapon Focus (Spear) |
| Spell Potency | General | Spells of the selected school deal more damage. | Spell Focus |
| Sublime Panoply Bond | General | You gain an additional implement school to your panoply bond, and may select panoplies and use magic item crafting to enhance it. | Panoply Bond class feature |
| Twisted Summons | General | You can grant the mutant template to summoned creatures. | Knowledge (arcana) 1 rank, Knowledge (dungeoneering) 1 rank. |
| Unleash Mind | General | Enter a state which your psychic spells deals additional damage. | Must be able to cast psychic spells. |
| Vampire Killer | Regional | You gain a bonus on attack and damage against vampire, gain immunity to their energy drain and may kill vampire spawn for good. | Knowledge (Religion) 4 Ranks |
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