PF1e Feats/High Balance

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High Balance Feats[edit]

NameTypeDescriptionPrerequisites
Aether StudentGeneralYou gain a +2 bonus on caster level vs SR when casting aether spells, and may select aether as an element for feats.Arcane School or School Focus with the Aether elemental school.
Bladed GraceCombatYou gain a +1 shield bonus to AC and you Dexterity bonus to damage when wielding a light piercing or slashing weapon in one handWeapon Finesse, Weapon Focus (any light piercing or slashing Weapon)
Blood TransmuterGeneralYou gain access to blood magic which can replicate many transmutation spells.must be able to cast spells of 4th level or above., Sanguimancy
Bound HandGeneralThis feat needs a summary.Possessed Hand
Cerebral PressureGeneralWhile using unleash mind you cause the head of nearby creatures to explodes.Unleash Mind, must be able to cast 5th level spells.
Chain FinesseFighterYou gain the benefit of Weapon Finesse with most chain weapons.Weapon Finesse
Decisive StrikeCombatYou make a single attack, which easily deals sneak attack and deals extra precision damage.BAB +6, Sneak Attack +1d6
Dragon ThrustCombat, PanacheUse panache to covert your precise strike damage attacks to energy damage.Precise Strike deed, Spellcraft 5 ranks
Dynamo SluggerCombatYou gain several abilities when using unarmed strike with advanced prosthetic limbs.Humanoid type, Constructed Limb class feature, or Improved Unarmed Strike and a grafted clockwork arm.
Dynastic HeritageRacialYou gain an additional hit point per level and an additional dhampir ability.1st level only, Dhampir race.
Electrified FlightGeneralYou gain a fast electromagnetic flight by expending a spell with the electricity descriptor.Must be able to cast an electricity spell of 2nd level or higher.
Forcefield AcclimationGeneralYou can use a personal forcefield constantly without being sickened or nauseated.Must have been exposed to a Personal Forcefield
Gallant's GraceCombatYou add half your cavalier’s class level to damage rolls when using a weapon with weapon finesse while adding your Strength to damage.Weapon Finesse
Holy TouchGeneralYou can damage evil outsider with lay on hand and may stagger those damaged by your lay on hand.Lay on Hand
Implement GunneryCombatYou can fire occultist spells or focus power through a firearm selected as an implement.Proficiency with firearms, Implement class feature
Implement InvocationGeneralYou double the damage granted by intense focus and gain the ability to fire a lesser form of your energy ray at-will.Intense Focus resonant power or Elementalist Focus
Implement ProsthesisGeneralYou may use a prosthetic limb as one of your implement.Transmutation Implement class feature
Keg ThrowerGeneralYou can throw greater splash weapon even if you are not large, and add your Strength modifier as a bonus on damage of the initial impact.Str 15 or throw anything class feature
Ki DashGeneralYou may spend ki to make a bladed dash.Ki Pool, BAB +4
Leaping StrikeCombatYou may make an acrobatics check against an enemy AC to gain a bonus on attack roll and deal additional damage on a single attack.Acrobatic 7 ranks, Vital Strike
Mystic JudgementGeneralYou can empower your spellcasting further with your judgment.Judgement class feature
Patron HavocGeneralPatron class feature
Prodigious BloodlineGeneralYou count as two levels higher for your bloodline powers and you add +1 to the caster level of your bloodline spells.Sorcerer Bloodline
Quicken Focus PowerGeneralYou are able to activate a focus power as a swift action by doubling its mental focus cost.Focus Power class feature, character level 7th
Sharpen BladeCombatYou greatly improves the the effectiveness of sharpening a weapon with a wetstone.BAB +1, Craft (weapons) 1 rank
Soul StealGeneralYou can channel negative energy to harm the living, and doing so heals you.Necromantic Bond
Spear ArmCombatYou can use a basic spear as a one-handed weapon. If used one-handed it gains reach during your turn.Weapon Focus (Spear)
Spell PotencyGeneralSpells of the selected school deal more damage.Spell Focus
Sublime Panoply BondGeneralYou gain an additional implement school to your panoply bond, and may select panoplies and use magic item crafting to enhance it.Panoply Bond class feature
Twisted SummonsGeneralYou can grant the mutant template to summoned creatures.Knowledge (arcana) 1 rank, Knowledge (dungeoneering) 1 rank.
Unleash MindGeneralEnter a state which your psychic spells deals additional damage.Must be able to cast psychic spells.
Vampire KillerRegionalYou gain a bonus on attack and damage against vampire, gain immunity to their energy drain and may kill vampire spawn for good.Knowledge (Religion) 4 Ranks



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