Persisting Razor (3.5e Maneuver)

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Author: Eiji-kun (talk)
Date Created: 6-30-11
Status: Complete
Editing: Clarity edits only please
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Persisting Razor
Diamond Mind (Strike)
Level: 7
Prerequisite: Need two Diamond Mind maneuvers
Initiation Action: Standard Action
Range: Melee Attack
Target: One Creature
Duration: 1 round/level

It was only a quick slash across the arm, but the pain was incredible. The wizard struggled to keep his focus through his casting.

Make a melee attack. In addition to normal damage you deal +15d6 damage, and any attempts at spellcasting at any point in the duration afterword must succeed on a Concentration check DC 10 + the damage done, as if they were damaged during the action of spellcasting. If they fail, they lose their spell as normal.

The damage is instantanous but the spell-disrupting effect lasts for 1 round/level or until the caster makes a successful concentration check to cast a spell. They may also make a DC 15 Heal check as a standard action to tend to their wound, which ends the duration. The spell-disrupting effect is pain based and does not function on creatures immune to to pain (generally constructs and undead).


Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind


Eiji-kun's Homebrew (5608 Articles)
Eiji-kunv
AuthorEiji-kun +
DisciplineDiamond Mind +
Identifier3.5e Maneuver +
Level7 +
RatingUndiscussed +
SummaryThe damage from your attack persists, and is very good at disrupting spellcasting. +
TitlePersisting Razor +
TypeStrike +