Pidgin (3.5e Monster)
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|Size/Type:||Tiny Magical Beast|
|Hit Dice:||1d10 (5 hp)|
|Speed:||10 ft. (2 squares), Fly 40 ft. (Average)|
|Armor Class:||15 (+2 Size, +3 Dex), touch 15, flat-footed 12|
|Attack:||Peck +6 melee (1d2-4)|
|Full Attack:||Peck +6 melee (1d2-4)|
|Space/Reach:||2 1/2 ft./0 ft.|
|Special Attacks:||Poop Cannon|
|Special Qualities:||Low Light Vision, Darkvision 60 ft., Mindless|
|Saves:||Fort +2, Ref +5, Will +2|
|Abilities:||Str 3, Dex 17, Con 10, Int -, Wis 14, Cha 14|
|Feats:||Ability Focus (Poop Cannon)B, Weapon FinesseB|
|Organization:||Solitary, Pair or Flock (10-100)|
"Dammit I hate these birds..."
"Poo for church!"
Pidgins appear to be magical...pigeons. The pun in their name comes from the fact that anyone struck by their poop cannon becomes almost as stupid as they are, and as a result their speech turns a little...awkward. Their origin is unknown, but as per usual mages are blamed. The local Mage's Guilds say they would never do anything so stupid, yet noted drunkards among their group remain conspicuously absent for interviewing purposes.
Pidgins rarely initiate combat as they are cowards, along with being dull. Like most pigeons, however, they poop on everything and are thusly a hazard.
Poop Cannon (Su): Once per round as a Free Action the Pidgin may answer the call of nature, prompting a DC 12 (Save DC is Constitution based) Fortitude Save from unfortunate bystanders standing below (or from those who are forced to clean it up later). The blast is treated as a grenade-like weapon aimed at the square directly beneath it, and at any given time the Pidgin has 1d3 'loads' ready. Even more deadly are Pidgin flocks, which can number in the hundreds, and potential victims have the Save DC they must make increased by +1 for each blast landing in their square. If the Save is failed they take a -1 Morale Penalty on Ability and Skill Checks and Attack rolls for 1d4 rounds, and take 1d3 temporary Intelligence damage.