Possession Affinity (5e Subclass)
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Your ability to meld spirit and flesh is unparalleled, allowing you to aid your allies in battle.
At 3rd level, you may have a spirits posses one of your allies. While that ally remains in complete control, they are aware of a second awareness within their mind, giving them advice and helping them when they are able.
At the end of a long rest, choose an ally. That ally chooses a skill, and gains proficiency on ability checks related to that skill. If they already have proficiency in that skill, instead they double their proficiency bonus in that skill.
By 7th level, the spirit and flesh meld closer together, empowering that ally. Once per round when that ally deals damage with a weapon attack, that ally may increase damage the damage dealt by 1d6.
Furthermore, that ally may spend a reaction to reroll a failed saving throw. This ability recharges at the end of a long rest.
Upon reaching 12th level, the spirit possessing your ally protects them and shelters them from the havoc of war. While possessed, that ally is under the constant effect of the heroism spell, without the need for concentration. Use your Charisma modifier for purpose of the heroism spellcasting modifier.
Improved Empowering Possession
When you reach 18th level, the possession improves further, allowing your allies to truly shine. Instead of once per round, whenever a possessed ally deals damage with a weapon attack they increase the damage done by 1d6.