Psychic Vampire (3.5e Feat)
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Psychic Vampire [Psionic]
You drain the minds of others to heal yourself.Prerequisites: Manifester level 5th, must know either claws of the vampire, hostile telepathic transfer, mind trap, psychic vampire, or vampiric blade, at least two Telepathy powers.Benefit: Whenever you use a Telepathic ability on a target you may as a free action once per round drain the target of hit points. If it is an Instantaneous effect, you deal 1d6 points of damage + 1d6 points of damage for every two power points spent, and recover this as temporary hit points. For effects with a duration, you deal 1 point of damage plus 1 damage for every two power points spent, recovering as temporary hit points. Temporary hit points overlaps, it does not stack, and lasts for 1 hour. You can choose not to deal damage in case you use telepathy powers on allies. This is mind-affecting damage.
A creature which saves against your telepathy power negates the draining ability.
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| Eiji-kunv |
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| Article Balance | Very High + |
| Author | Eiji-kun + |
| Identifier | 3.5e Feat + |
| Prerequisite | Manifester level 5th +, must know either claws of the vampire +, psychic vampire +, or vampiric blade +, at least two Telepathy powers. +, mind trap + and hostile telepathic transfer + |
| Rating | Unrated + |
| Summary | You drain the minds of others to heal yourself. + |
| Title | Psychic Vampire + |
| Type | Psionic + |

