Arms and Equipment Guide (3e)
|
|
Product Blurb
|
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
- A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
- Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor.
- Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops.
- Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
|
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
|
Feats
Name |
Page |
Description
|
Trainer |
73 |
You are skilled at training a particular type of creature.
|
Back to Main Page → Publication List → 3e Publications