Council of Wyrms
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System:
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Dungeons and Dragons 2e
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Abbreviation:
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Author:
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Bill Slavicsek
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Publisher:
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TSR
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Item Code:
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1107
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Publication Date:
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July 1994
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Format:
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Boxed Set
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Page Count:
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3 64-page books, 12 accessory sheets, 3 fold-out maps "-pagebooks,12accessorysheets,3fold-outmaps" can not be assigned to a declared number type with value 364.
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ISBN-10:
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1-56076-857-6
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ISBN-13:
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9781560768579
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Price:
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out-of-print
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Product Blurb
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“
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Feel mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of your scaled wings. Smell the fear-soaked sweat of your prey as it wafts up from the ground below. You are a dragon - majestic, invincible, supreme!
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”
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IMAGINE player characters of such fierce countenance and unstoppable power that only one setting can hold them!
IMAGINE having abilities of sweeping scope, breath weapons of deadly power, claws like long swords, teeth like daggers!
Council of Wyrms provides everything you need to create a campaign for dragon player characters. In addition, there are rules for creating elf, dwarf, and gnome "kindred" for your dragon, and details on two new character types: half-dragons and dragon slayers.
Inside you'll find:
A 64-page Rules book packed full of rules for creating and playing dragon, kindread, and half-dragon player characters
A 64-page Campaign book detailing a dragon's campaign and the legendary Council of Wyrms, revealing the secrets of dragonkind and outlining new player-character kits
A 64-page Adventures book to challenge the strongest dragon characters
12 full-color reference cards
3 full-color posters, including a dragon's size-comparison chart, a map of the dragons' island home, and a guide to the dragon clans.
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Council of Wyrms
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System:
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Dungeons and Dragons 2e
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Abbreviation:
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Author:
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Bill Slavicsek
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Publisher:
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TSR
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Item Code:
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11383
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Publication Date:
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1999
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Format:
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Hardcover
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Page Count:
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208
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ISBN-10:
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0786913835
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Price:
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out-of-print
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Product Blurb
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Create mighty dragon player characters for the AD&D game!
Imagine that you are a dragon - possessing amazing abilities, deadly breath weapons, claws like long swords, and teeth like daggers.
This Campaign Option provides everything you need to create a campaign for dragon player characters, dragon kindred, half-dragons, and dragon slayers.
Every page has been updated and expanded from the original COUNCIL OF WYRMS boxed set and includes:
Rules for creating dragon and kindred PCs
Campaign details revealing the secrets behind dragonkind
New kits for dragon PCs
A series of adventures designed to challenge the strongest dragon characters
A 16-page full-color section illustrating dragon size comparisons
Details on all 15 metallic, chromatic, and gem dragons
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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This article is based on material by:
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Council of Wyrms is a Dungeons & Dragons boxed set that includes rules for playing dragon, half-dragon, and dragon servant characters. It includes three rule books. One for the base rules, one for dragon family and clan histories, and one for adventure modules.[1] In 1999 it was slightly revised and reprinted as a hardcover book.[2]
The setting of the campaign is a chain of islands called Io's Blood Island Chain. These islands represent all major climates. It is separated from the rest of its world by very large oceans.[1]
The dragons on the islands are described as having a loose democratic government with a caretaker. Each dragon clan with a wyrm level dragon gets a vote on issues before the Council of Wyrms. The caretaker only gets a vote on tie issues. Thus dragonkind cooperates and makes decisions on issues affecting dragon welfare.[1]
Humans are not native to the islands, and those humans who come to the islands are mostly adventurous dragon slayers.[1]
According to the draconic myth described in the setting, the islands were created by the dragon god Io. Seeing his children, the dragons, engulfed in dragon war, Io cried out: "If dragon blood must be spilled, then let it be mine!" He then slashed open his belly with his own claws and spilled his blood into the oceans. The divine blood solidified and became a chain of islands. These islands Io gave to the dragons, hoping that they would be able to live there in peace.[1]
References[edit]
- ↑ 1.0 1.1 1.2 1.3 1.4 Slavicsek, Bill (1994). 'Council of Wyrms'. (TSR)
- ↑ Slavicsek, Bill (1999). 'Campaign Option: Council of Wyrms Setting'. (Wizards of the Coast)
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