Publication:Renegade Cleric's Tome/Acorn Grove

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Acorn Grove
Conjuration (Creation)
Level: Druid 6
Components: V, S, M
Casting time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: 6 acorns +1 acorn/2 levels
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

You can cause acorns to take root and grow into adult trees where you throw them. The acorns must land in fertile earth for the spell to be effective. Once the spell is cast, you must throw the acorns as a group using a move equivalent action. Full-grown trees grow where the acorns land and take root. These trees remain for one hour/caster level after which they shrink back down into their original seeds over a period of one minute.

You may enchant 6 acorns + 1 acorn for every two caster levels beyond 9th.

You have a special bond with this grove while it exists, and all spells you cast in the grove will be at an effective +1 caster level. The grove can be used to provide cover or obstacles and trees within the grove can be animated. Animated trees lose their animation and shrink back down into an acorn if the spell ends before any spell animating them.

Material Component: 1 acorn for each tree grown.



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Back to Main Page3.5e Open Game ContentRenegade Cleric's Tome

ComponentV +, S + and M +
LevelDruid 6 +
RangeClose +
SchoolConjuration +
SubschoolCreation +
SummaryFull grown trees sprout where you throw a handful of enchanted acorns. +
TitleAcorn Grove +