[ The Duchy of Ten]
||Dungeons and Dragons 1e
||10 – 14
||David J. Ritchie
| Product Blurb
| The Well of Souls. . .
That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One.
So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh, they built in its heart a great forge. There, as Zugzul had promised, efreet came to help them make the mighty artifact. There, amid vile, unholy rites, they bound the souls of men into its very substance, and, for the red-handed work that must surely follow hard upon its completion.
Many were the men who guarded the Hill of the Hammer during the days of making? for their foes in hated Blackmoor would try to unmake that which they had wrought. Yet, it was not men that would keep the Well of Souls from destruction, but a prophecy? that the artifact would be unmade only by the hand of one as yet unborn!
This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
The Duchy of Ten is based on Dave Arneson's original Blackmoor campaign. In this scenario, the player characters need to go to the place where the terrible artifact known as the Well of Souls was forged, as that is the only place it can be destroyed. The module includes campaign setting data and a large map of the lands of the west.
DA4 The Duchy of Ten was written by David J. Ritchie, with a cover by Clyde Caldwell and interior illustrations by Dave Dorman, and was published by TSR in 1987 as a 48-page booklet with a large color map and an outer folder.
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