Pyrefly (3.5e Monster)
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|N fine undead (incorporeal, swarm)|
|Init/Senses||-/Listen -, Spot -|
|AC|| 14, touch 14, flat-footed 14|
(-5 Dex, +8 size, +1 deflection)
|hp||6 (1d12 HD); fast healing 1|
|Immune||undead immunities, swarm immunities, incorporeal immunities, base creature immunities, control/rebuke undead|
|Speed||Fly 10ft (perfect)|
|Space/Reach||5 ft./0 ft.|
|Atk Options||Swarm 1d6|
|Special Actions||space-time slip|
|Abilities||Str —, Dex —, Con —, Int —, Wis 1, Cha 1|
|SQ||immunities and resistances, one-and-a-half dead, weaknesses|
|Space-time slip (Su)||A pyrefly cannot move like a normal creature does. Instead its zero-dimensional core slips between the folds of space and time to move around, allowing it to move up to 70 feet as a move action. If a pyrefly rift is affected by antimagic, it disappears to the ethereal plane as normal for incorporeal monsters, but in the ethereal plane it can still move, allowing it to re-appear outside of the antimagic field.|
|Immunities and Resistances||A pyrefly has all the standard immunities and resistances of undead and incorporeal creatures and has the same energy immunities and resistances as the base creature. It also has most of the same traits as a swarm, except as follows: magic bludgeoning weapons deal half damage, but also have a 50% miss chance.|
|Control Immunity||A pyrefly is immune to any spells that control undead or deathless creatures or other spells that would take control of them. It is also immune to turning and rebuking.|
|One-and-a-half Dead||If the raven was evil, a pyrefly is an undead type. If the raven was good, a pyrefly is a deathless type. If the base creature was neutral, the pyrefly has a 50% chance of being either undead or deathless type.|
|Spell-like Abiities||At will- daze, flare; 3/day- haste. Caster level 20th.|
|Weaknesses||A pyrefly rift is susceptible to spells like dismissal and banishment. If it fails its save it is effectively destroyed, unless, in the case of dismissal, the 20% chance for it to be sent to "a plane other than its own" kicks in, which forces the pyrefly rift fully into the Ethereal Plane for the next 24 hours.|
A small wispy speck of ethereal prismatic colour emerges from the rapidly dissipating body of the dragon, twirling around as it dances through the air and flies away from you.
A pyrefly comes to be when a living creature dies and its soul passes on. The pyreflies a creature’s death creates usually do not linger for long, eventually being absorbed by the Ethereal Plane, but sometimes pyreflies linger longer, often for unknown reasons or because magical effects keep them tied to their own existence.
Pyreflies are created upon the death of a living creature with a soul, from this point known as the “base creature”, despite this not being a template. For aberrations, fey, giants and humanoids, 3 pyreflies come to be for every HD they have. For animals, magical beasts and monstrous humanoids this is 4 pyreflies and for dragons this is 6 pyreflies per HD. Creatures with less than 1 HD only release 1 pyrefly upon their death. (If in your campaign creatures of other types also may have souls, simply choose an amount of pyreflies from 3-6 for each HD they have to appear upon their death.)
Typical Physical Characteristics: Glowing fly.
Alignment: Always neutral on the chaos/law axis. Any on the good/evil axis.