REKT.exe (3.5e Maneuver)

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Author: SecondDeath777 (talk)
Date Created: 10/27/2017
Status: As always, might be broke AF.
Editing: Clarity edits only please
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REKT.exe
Setting Sun (Strike)
Level: 9
Prerequisite: Seven Setting Sun maneuvers, Improved Grapple, Balance 10 ranks, Tumble 10 ranks, Martial Lore 6 ranks
Initiation Action: 1 standard action
Range: 1000ft
Target, Effect or Area: One creature, anything within stated radii
Duration: Instantaneous & 1 round
Saving Throw: See text
It is impressive to throw a man. To throw a man and cause him to explode is legendary. To throw a man and cause him to explode twice is art. And overkill. Overart? Doesn't matter what you call it, it's freaking badass.

Make a Grab On check against a target you threaten. Throw them up to 1000ft away, but no less than 200ft. They are offered a Reflex save to negate the throw, upon which success ends the maneuver. He must end his movement in a sensible square. It may be occupied, but not sealed off in a way that no arc of movement could reach. On impact, rather than taking fall damage, they trigger the effects of a maximized Fireball as though cast by a sorcerer of a level equal to your initiator level, no cap. They get a Fortitude save to negate instead of the typical Reflex for half. The others in the radius receive the Reflex save as normal.

At the beginning of their next turn, they trigger the effects of an widened, intensified fireball cast by a sorcerer of a level equal to your initiator level. As last time, they are offered a Fortitude save to negate, and others are offered Reflex for half.

This maneuver may only be used once every 20 rounds(2 minutes), no matter how often it is refreshed.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesSetting Sun

Article BalanceHigh +
AuthorSecondDeath777 +
DisciplineSetting Sun +
Identifier3.5e Maneuver +
Level9 +
RatingUnrated +
SummarySegata Sanshiro's Judo Throw. Probably worse, actually. +
TitleREKT.exe +
TypeStrike +