Replica Soldier (3.5e Monster)
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|Size/Type:||Medium Humanoid (Human)|
|Hit Dice:||5d10+10 (60 hp)|
|Armor Class:||20 (+5 dex, +5 kevlarium light pressure suit), touch 15, flat-footed 15|
|Attack:||Battle Rifle +10 ranged (1d10+5, 20/x3) or Unarmed Strike +10 melee (1d8+5, 20/x2) or Combat Spade +10 melee (1d6+5, 20/x3)|
|Full Attack:||Battle Rifle +10 ranged (1d10+5, 20/x3) and Unarmed Strike +10 melee (1d8+5, 20/x2) and Combat Spade +10 melee (1d6+5, 20/x3)|
|Space/Reach:||5 ft/5 ft|
|Special Qualities:||Armor and Weapon Mastery, DR 3/melee, Extraordinary Health, Indoctrination, Soldier Training, Soulless|
|Saves:||Fort +6, Ref +9, Will +6|
|Abilities:||Str 20, Dex 20, Con 14, Int 11, Wis 15, Cha 7|
|Skills:||Climb +8, Jump +8, Spot +8, Swim +8, Survival +8, Tumble +8|
|Feats:||Improved Combat TrickB, PugilistB, Sharpshooter, Parry|
|Organization:||Solitary, Pair, or Squad (3-7)|
|Alignment:||Usually Lawful Neutral|
|Advancement:||By character class|
Born to kill, these clone soldiers are the ideal template of man at its most soulless and unthinking.
Mass produced living homunculi in the shape of man, replica soldiers are vaguely male (but actually genderless and sterile) humanoid beings designed to follow orders and quickly imprint from "birth" to their nation. They are born fully formed from their creation sacks, and immediately shipped for localization with their commanding unit. After a short amount of indoctrination, the soldier is from that point on a loyal and unquestioning warrior with only minimal humanity. They are effective, but the ethical cost is one of concern.
Replica soldiers have the appearance of an average, if fit, human and speak Common (or the local language). They usually do not have much to say for themselves. They have a short and pre-determined lifespan of 10 years, and take about 1 year to grow from initial materials to maturity.
Most replica soldiers are equipped to take advantage of ranged combat and squad tactics, so they keep their range as they plug away with their battle rifle and the protection of their kevlarium armor. If pushed into melee they have close quarters combat training and engage in a series of combat maneuvers until an opening arises or backup comes to aid.
Replica soldiers have a sense of self preservation, but their indoctrination can override even that.
Armor and Weapon Mastery (Ex): Replica soldiers may train with any weapon for at least 1 hour, and become proficient in said weapon. They may have any one of these "floating bonus proficiencies" at a time, with new proficiencies overwriting older ones.
Any armor the replica soldier wears gains +1 to its AC, +1 to its maximum Dexterity, and -2 to its armor check penalty.
Extraordinary Health (Ex): Replica soldiers receive maximum hit points per hit die.
Indoctrination (Ex): Replica soldiers are extremely loyal to their cause. They gain a +4 bonus on saving throws against mind-affecting effects and fear effects, and may make a saving throw every round they are under a charm or compulsion effect to end the effect early.
Soldier Training: Replica soldier's training gives them full BAB, all good saving throws, d10 hit dice, and 6+Int for skill points. They have all Str, Dex, Con, and Wis skills as class skills. They have proficiency in simple and martial weapons, all armor (light, medium, and heavy), and shields (but not tower shields).
Soulless: Replica soldiers have no souls, and cannot be affected by any abilities which affect souls, nor are they affected by anything which requires an incorporeal touch attack.